Thanks gorilla. I hope you get back on soon, we miss you at tcoj. Btw (and this is a question for anyone): I am open to suggestions about what...
This is looks like an interesting layout and a creative use of that structure. I will make the typical and annoying observation that the pallet...
Whoa! I'd like to do this but I'm not positive I'll be free. Can you put me in the reserves for now? Thanks
Oooh, I'm not one of the last ones here for once. Sign me up.
Hmm, well maybe my problem then was that the middle route looked the fastest and also had the most cover, but I think the outer paths were...
Sure, we can check it out in forge sometime. I just made a slight alteration down there and maybe that'll address the problem.
I don't have it up in the file share yet, but thanks. Although the pics make the map look a little crappy, I am actually happy with the map in...
The mac cannon looks sick. I think the layout is a little basic though. I realize you said it's not finished yet, but I would try to complicate...
This looks really impressive aesthetically and the game type sounds fun as well. With your level of detail and lights, how is the frame rate?
Radiant - Per uszh, this played great. I wasn't sure about what changes were made since last time. Those small bunker things on top mid are a...
Hah, I'm super serious and mature of course, so I'm totally offended. :p
"Or one's own ass": how did you know where my erosion pics came from? lol.
Thanks for the kind comments guys! I'll slip some money in the tcoj bribes/embezzlement jar later. ;) I never found the bottom area a problem,...
Yeah I didn't want to bother with the extractor, especially if it's not technically legit here. My phone pics on ravine actually turned out ok,...
Lol, yep. I forgot how time consuming thread-making can be, even for a simple preview. I was trying to hold out for online file share support...
Here is my preview if you're interested. I'm sorry to self-promote, but I figured you'd like to see that I made a frame-rate friendly map that...
Hello again. This is a new 4v4 symmetrical map I've been working on. It it is loosely based on Breezeway, an old favorite of mine from Halo...
This is a symmetrical reimagining of Boardwalk (Halo:Reach) that I've been working on. For the sake of frame rate I've simplified and streamlined...
I actually just finished building a "reimagining" of boardwalk which I think is promising; I may put up a preview sometime soon if you're...
Ooh, oh, sign me up. So much to test, so few slots!