That's actually pretty sweet, nice find. How'd you stumble upon it?
Gamertag: Icarus Respawn Map: Echelon Gametype: CTF Glad to see somebody take the initiative to get a testing lobby going. We need a thread or...
Thanks for the warning :)
Have two maps I need to test, not quite sure how to go about that. Echelon: Need to test framerate for this map. Been working on it when I can,...
Blaze that definitely helps, thank you :)
As far as the design goes, I couldn't get a sense for what it was from the sketch (they require having a feeling for the third dimension to really...
These actually look really cool. The first map seems a bit more suited for 1v1 or 2v2 than 4v4, but I like the use of metal and door frames on...
Echelon Echelon is a map Ive been working on for the past few weeks. The design itself is a spiritual successor to a map I'd made in Halo 4...
Out of all the great submissions for the contest, this map was truly my favorite; glad to see it get the recognition it deserves. Wonderful job...
Summary Periphery is a small, asymmetrical map based on circular, upward flow. There is a central, isolated platform, surrounded by a multitude...
Map Submitted: Periphery Gamertag: That Dyl Doe Leaderboard Info: Will be updated shortly.
Sorry for the very late review, been swamped with stuff. I'll be sure to get on it next time. Archway - Generally liked how this played. That...
Update: - I've been reworking the map lately, and the are in the last two pictures had been revamped to be more "dancefloory", if that's a word....
I'll take a reserve.
[IMG] What's up guys, I'm back again with my third map, Nexus. Nexus is based around hexagonal geometry, and the map started of as a design...
Sign me up.
Sweet, sign me up.
In the youtube video's title, it's spelled "Purlieu", not "Perlieu". Thanks a bunch for the videos man, mine and everyone elses.
Vandelay - I was pleasantly surprised that a relatively small map could play CTF well without being too fast. Definitely felt like the game was a...
Alright guys, I've done some testing over the weekend and found that there is a frame-rate issue from the back of Red and Blue Spawns; most likely...