all right, my mapps almost in. I just need to sift some spawns and whatnot, then i'm good to go!
I know that this is unofficial feedback, but here are my (detailed, yet not as detailed as the TG) impressions of the map, likes and dislikes....
good idea, but judging would take a long time, and the maps themselves might not be original. A good contest backs forgers into a tiny box, just...
oh... well, i'm sure the paradisio mountain would work well too...
hmm.. That's a good colleseum wall mp you've got there on the map submission thread. I see you've built your map on the mountain on paradisio. I'm...
well, allright, now that the bickering is out of the way, where exactly do I submit a map for the contest? oh, and can I post a map preview...
hmm..I've just got a map layout in mind...this should be fun.. Plus, i've got an idea for the next contest...who do I give my suggestion to again?
Whew! I almost lurked here for a second...
He's got a point there. I happen to like Abridged though. It's got a decent layout, though some of the weapon spawns are a little awkward, and the...
Rockets instead of default. The chaingun (technically a Vulcan cannon) can only get a revenant if it has a lot of space, which this map does not...
Mmmm...brings back memories...I loved that pit. Wish maulers came back in Halo 4. Though I don't know what will replace suicide grunts and plasma...
you sure about those revenants? I played a game and they seem a llitte overpowered to the 'hogs... I find that Rocket Hogs nicely compliment...
My own map has spawns that are layed out similarly to this. I'm using team respawns in the corners and set a weak repawn sone around those...
Hi there. I noticed your request on the Forgemates thread, and since we have similar forging interests, i'd like to suggest a co-forge sometime....
Oddly enog, i think they have the damage-to-mass ratio down on reach. It's really easy to pop your buddy's shields if you tap them with the 'Hog....
Just played a game on the map, and it's pretty good. It does feel a bit generic, but it's well done. 4-player FFA felt great, and I think that's...
Just played a 3-player FFA, and I'll tell you This is one hell of a map. The shotgun should be set to 0 clips (i think it's at 1), but overall,...
Here's my Two cents. The top platforms look like they need cover. I suggest going with a cover scheme like that of Narrows' top bridge. It's...
I love how you use the Drop pods to acess the bottom 'arena'. It's great idea, but seems a little gimmicky.
Well, i've tested out my idea with your map. Your map has a good design, but lacks cover. Also, there are no obvious ways to get down to the lower...