This here's a light-hearted thread to discuss funny things you've seen or done in Reach. One of mine: the other day I was playing big team on...
This is a preview of my newest map, which is going to need testers soon (probably looking at Wednesday or Thursday evening). Treatment is an...
Note: This is not a brag thread. If you say it is, I will smite you. -- I've been trying to figure this out but I haven't got any real...
I've been thinking about this a lot and what I've concluded is that the main thing they need to do with armor abilities is let you use them less...
[IMG] Arctic Outpost is a mid-sized symmetrical arena map made for fun, intense games of all kinds, especially team slayer, king of the hill,...
Not totally married to the name. More screenshots later, the "recent screenshots" thing failed for me for some reason. This is a symmetrical...
(Yes, it needed the exclamation point.) Trackball is my latest wacky minigame idea. So far I've only been able to test 1 vs. 1 and running...
[IMG] Trackball is a new minigame, the first one I have released. Conceptually it is not that different from Smashball by Graybes - in fact I...
[IMG] City by the Sea is a small team or FFA map made for intense, strategic games and the occasional spectacular death-by-falling-and-drowning....
I know you guys have to be getting frustrated with this. I'm not much of a complainer, but the file system in Reach is so broken it's ridiculous....
OK, I thought I had a pretty good grip on respawn logic in Reach, but apparently I do not. I am working on a little tiny map which is nonetheless...
This is something I banged out just for fun over the last couple days. Usually anything I build ends up requiring endless adjusting and revising,...
This is just an easy suggestion to improve things around here. I see the possibility in ForgeHub for a great community that is open and...
[IMG] "Arena combat from floor to ceiling." Crawler is a small, partly symmetrical, intense arena-style map for all gametypes, but especially...
I'm trying to put together a testing session for tonight starting at 7:30 Eastern time as a last-minute Forgetacular thing. If you would like to...
This is an idea I had late last night, and in a forging frenzy I have already completed the first draft of the game type and map. Looking for...
Crawler - sticky ceiling map - UPDATED with video! EDIT - Added video walkthrough below. New map I'm working on, hopefully to be finished in...
[IMG] Canals of Venus is a big team map designed to transport the scenic canal look of Venice to a Halo environment. It is symmetrical with two...
[IMG] by Nutduster & Requiem Fiasco Murder Manor is a fun competitive map that supports most game types, and is best played with teams of 3-6...
This is a brief preview of a map I am close to finishing (or finishing the first draft of, anyway). It's a competitive map, asymmetrical...