This all looks pretty solid and while i question some of the gameplay the video did alot to alleviate some of my fears... this is just a...
Yeah im still working on an updated weapon layout, but is everyone pretty happy with the layout itself any changes or additions?
@pyro i was thinking about merging the weapon holders into the floor and walls i version 2 to see how that looked @lightsout thanks for the...
considering im probably gonna overhaul half the weapons and i currently dont have access to my xbox no weapons list sorry... @A Fluffy Pillow...
no flamethrower gotcha ive never seen it as that much of a overpowered weapon (because it slows you down and is easy to take out from a distance...
Constantine by, WhiteRice321 [IMG] Constantine is my sort of prototype map...its in a sort of phase 1 stage...right now...
wood stairs = way too much work...but ill probably put in some form of a ramp there all the same thanks for the comment....i dont quite understand...
Thanks for the comments ill keep them in mind when i make the v2 =) also window pic was fixed as well thanks for telling me i woulda missed that =)
aha knew i was forgetting something... aight it should be under the first picture now sorry bout that
Desecration by WhiteRice321 [IMG] download link: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=90605478 Desecration is a...
I see nothing wrong with this map and it looks very cleanly forged however as given to fly said you could use more accsesibility to upper regions...
it looks like you put a lot more work into the forging when looking at the comparisons between v1 and2 and it looks generally smoth and well...
Beatufil design and layout carried out beautifully..im having trouble finding/understanding where certain areas from your pictures are...but all...
Im not sure if youve considered or even done this but in sticking to the assassins creed theme i was thinking you could create a VIP assassins...
personally i dont mind the size, it looks generally well forged and fun for 1 on 1 and 2v2 it might be a little to open between the bases allowing...
in addition to this i would also suggest that you place the bases on diagonals form each other as opposed to both being on the same side (or if...
Well it looks very ... big cant really tell much about the map from the 2-3 overview shots it looks generally well forged all though there are...
Interesting layout, i especially like the lighting on the center, however it looks like all those tubes leading out of the middle could get a...