Well it is a preview thread so maybe do the vid first thing before you post it? Just saying, reason for preview is to get feedback and if people...
Looks like it has a decent layout but I won't know for sure unless you put more screenshots up. Also I think you should get rid of those base...
cool... BUT WHERES THE TURBINE! or should I be asking... why did you call it turbine? :p Also im not sure but it feels like the circular vehicle...
Looks decent but where's the turbines O.O lol I'd love a Birdseye view of the map because I can't get a grasp of the layout
I like ordnance, it saves people being noobish and waiting around for a whole minute or more camping and not in the fight just to get the sniper...
Underwater Atlantis here it comes!!
that being said... the map above is rectangular, or rather is square... so i might somehow try to test if static spawns work effectively on it....
It had static spawns? I remember spawning everywhere on that map... wait come to think of it, I only ever didn't spawn in my own base if it was...
yeah youl find you spawn in the middle and in the opposing teams base when the opposing team has captured the majority of control of your base....
You see I agree with that and what tony was saying, to me in slayer it makes sense. In ctf its obvious that static spawns are required but yeah....
Dont know if there's already a thread about this but idc. Basically if you have a symmetrical 4v4 map and the key gametype to play is infinity...
hey man id be real interested to test this map out, aesthetically it looks amazing and id love to see how it plays, add me gt: A R C A S I U S
I loved it. It was clean and gameplay was decent. Zombies Wernt overpowered like on most halo 4 maps and you didn't make it on erosion which makes...
Reminds me of Select from halo Reach matchmaking. That was a terrible map as far as gameplay goes but it looked good, like this does, but im sure...
Architectural websites and magazines have helped me immeasurably. Looking at tokyo, the UAE and germany for the latest artistic building designs...
thanks man, yeah unfortunately not much can be done about the colour of all the objects, its just how the pieces are. There is a clear jump up...
What yaw problem? Is this the glitch where you turn an object down 45 degrees for example ten try to turn it in the x-axis by 45 degrees and it...
Just PLEASE don't ever consider making it on erosion. that canvas looks so terrible on most maps seriously. And all flood maps on the canvas look...
On second look, I agree with this. Which gametypes did u have in mind for this addict?
I really like this. The use of the fog, the use of the cliff side, the upside down trees for walkways/ piers suggesting a primitive yet efficient...