looks pretty fun, nice use of interlocking. i don't like armories though but in the case of this map its ok. also please change the title of your...
3366 custom games. i mostly play customs now a days.
this map finally got featured. ^IMO i think this should have got featured sometime ago. when i played the first version of the map i thought it...
actually its not a bungie map, i believe its called a sarkathalon or something. but this map seems really huge. it looks like a very hard...
IMO we are not alone because come on, the universe is huge and IMO it never ends upon its size. i find it pretty hard to believe that earth is the...
i remember playing on this map with you. the rocket is nice and the interlocking/merging done here is pretty good as well. also to those...
sorry to say it but i don't like armories and with the zombie spawns together like that it could lead to spawn camping. also might want to give...
yeah i know
hey i remember this map. i also remember finding out a way out of the earlier version of the map without grenade jumping and that one other map...
lol in the end when the dragon came out. "WTF that ain't no pokemon! *astonished at flying thing* .its a chinese myth dragon." that guy is also...
i think this looks absolutely great. i think that the multi leveled floors (fence walls) are a great idea. looks like fun. good job
nice use of interlocking and merging. i like the way some of the buildings/bases look like. my only complaint would be the lack of scenery around...
one method to geomerge is place any immovable object(box,wall etc.). then surround it with other immovable objects( i like using fence walls)....
this map looks well interlocked and really fun. but i also agree that this might belong in casual map section because of the amount of equipment....
i really like this pic better than your other bubble block A. you're really lucky cause that wraith would've owned you
my favorite is bioshock. i was really surprised with the ending that it kept me thinking about it for days.
i believe he knows how to do it recon. he wants it so it isn't visible at all though. i 2 would like to know
i absolutely love the interlocking and merging done here. the things that really caught my attention was the way you used the stairs and cover...
i suggest looking at forging 101 called merging objects into the map geometry. but i find it easier to do this method. spawn immovable object...
the map looks very clean and nice knowing you didnt interlock. my only problem is the lack of cover and it might affect gameplay. other than that...