Interesting map, kinda reminds me of one I did ages ago called Skyrunner but without tons of framerate issues lol You could try smoothing out some...
I really like the layout of this map. Simple and easy to learn, with enough complexity to keep things interesting in the long run. My only...
Aesthetically, this map is very sexy. But that is about it. I can't see how this map could possibly function on a competitive level. The interiors...
Played this a couple days ago with you guys in Godly's test group, and have to say that I was quite impressed. There were just a couple of things...
This actually looks pretty sweet. Plenty of cover to move and fight around on the lower sections, while keeping the elevated areas a tad open to...
Awesome map dude. Headlong is one of my favorite maps ever, and you seem to have captured some of its magic. My only complaint would be that of...
I don't understand how you can disagree with what I said considering you said basically the same thing. I never said that no map ever used rocks...
Wow, its surprising how similar the layout of that area is to your original design. Maybe Bungie stole it? :P lol anyways... I typically despise...
Jackal Creek was the real pioneer. It set the bar for terrain maps, and showed us how far spit shine polish can take a map. To this day, it is...
I'll take your advice and bring the respawn zones up to those spawns on the lower section of the bridge. I'm pretty busy with another map atm, but...
Respawn zones on a map this small are just begging for spawn killing. It would create situations were the first team to get the power weapons...
I stumbled up that effect on my last map. Was too cool not to use a second time lol The current aesthetics went through a ridiculous amount of...
Some bad weather came in and knocked my interwebz out for the past few days. I apologize for the delay. I have version 1.1 up now, though....
having spent some time running around in forge, I must say that I do like this map very much. There are some things that bug me though. The...
I'm not a big fan of prefab bases, but overall this looks interesting. I love this part of forgeworld. I'll give it a download, and let you know...
I'm past the idea of replacing the sniper, so no worries there. lol The only radical idea i'm playing with is adding a mancannon to each base....
Everyone I played with mentioned how open the area around the bases felt. I've added some braces around the side entrances, and havn't gotten any...
I really like your sun aesthetic. I initially used one similar on my latest map, but it turned out to be too resource intensive so had to swap it...
haha, its cool man! If you do like this map, I'll be done testing the 1.1 version by this weekend. So check back for that.
Well, to be honest i've running on a pretty tight budget these past two months. Can't afford LIVE lol, but I havn't let that stop my love of...