I initially had it where you could spawn at the pillars that were across from your base. This created too many situations where you would be...
I actually had an idea today on how to do your map a little differently that would solve the problem, as well as improve flow around the middle...
The layout is definitely interesting, but i'm not a terrible fan of prefab (building) pieces or dishes. Also, how is your framerate? I noticed a...
I do understand what your saying, but a lot of the more competitive players feel that the base they spawn in is THEIR base. And as 4shot said, if...
It got pretty crazy when one team got ahold of both ghost, but they never really dominated because of it. We had plenty of ways to escape and...
We played some good games on both Dead Streets and my new map, but that game was definitely the highlight of the evening. Sitting on the bomb with...
This looks very well thought out and forged. I am especially impressed by your structure that houses the grave hammer. My only gripe would have be...
I have to agree with 4shot on this one. Teams have plenty of tools at there disposal to help break a spawn lock. There's a ghost, spiker, and...
I figured that I was making a map with an urban aesthetic, so I sorta HAD to incorporate vehicles lol It was pretty tough to balance two of them...
Thanks bro! As always the feedback is very much appreciated :) As for the silent lifts.... i'm working on removing pieces to eliminate the...
I am humbled by your kind words my friend :) A lot of time and thought went into making every aspect of the aesthetics functional and...
This is the first map i've made that I feel is worth a damn. I was learning a lot about design while creating Dead Streets. To me, this map was...
For the most part things are pretty smooth. I've only had a few issues on splitscreen when both players are on opposite sides and looking at the...
Its a litttle small for mongooses(mongie, mongeese? lol) The ghosts really serve as a deterrent for overshield rushers at the start of a match. I...
Dead Streets v3.0 Opening I've been away from Halo, and forging for a while now. But a couple weeks ago I woke with the desire to get back...
Wow. I actually really like this. I could see it playing remarkably well for a remake from a different game series. The custom gametype makes it...
I remember playing this in Godly Perfections' testing group some time ago and thinking "Holy **** I just found my new favorite BTB map."...
Visually this map really kicks ass. I've never seen a cityscape captured so well in forge. However.... There are waaaay too many areas that amount...
bad DMR day? lol anyways this map looks sick! I havn't seen an invasion map with gameplay this intense and balanced in a long time. Great job bro!
This is a video game, everything should be streamlined for player enjoyment. Nades flying in random directions in the middle of heated battles...