I DL'd and took a look at this. There are a few interesting elements to the design that I like ( the rock windows especially) but nobody is EVER...
I hope you're not including the new LD maps in that generalization. They are fair and balanced, something that infection has needed for a VERY...
Got a game on this last night, and have to say it was for the most part very enjoyable. I REALLY liked how I could look out into the gulch from...
The human eye is almost always attracted to the brightest area of a scene. So, while form is definitely a TOOL a forger can use to guide and...
I used to HATE maps with rocks, but you and a few others have slowly been changing my mind. This map might just push me over to the dark side...
I used to be very methodical about how I forged. I would make sketches, plan out flow ect ect. But, when I decided to create a terrain map, I...
You know what I meant. When you hit a wall, it's up to you to find creative solutions around it. Forgers like finding excuses as to why they...
yeah, but if you use the entire budget your map is going to lag like crazy. Technology will always be a step behind you're imagination. But that's...
100 different textures would represent poor aesthetic design every bit as much as the sea of grey. It's about knowing how to balance and blend...
I think that it really all comes down to what sort of map I am making, and where. A great example would be my current project. Forging in the...
I wanted to avoid showing the unfinished, and otherwise still very much under construction sections. Once the layout becomes more concrete, I'll...
Pariah Fields *renamed* *Updated 1/14/2010 REASON: organized thread better OPENING Pariah Fields (formally Pariah "Sector") is a proposed 6v6...
I think we're just going to have to agree to disagree on this one for now, Hutler. This debate has certainly given me plenty to think about in...
This made my night. But seriously, those innovations came after years of trial and error. Games like quake sank into obscutity, only to be...
I completely understand his design philosophy on this one, and the only reason I even care to post in this thread is because I DO enjoy certain...
The point i'm trying to get across is that if you mess up that first game for them(like you did for me), they won't be coming back to test the...
That's the thing, though. Because of the way the aesthetics are in this map, IT IS DIFFICULT TO LEARN. As for the maps you mentioned, with lockout...
Dead streets is actually no longer available on my fileshare. (EDIT: but it appears that you can somehow still DL it... weird...) I took it off a...
I don't think it has much to do with being "casual", or "hardcore" at all. It's about accessibility, and to do that sometimes you have to meet in...
I guess we just have different forging styles then. I prefer making/playing maps that don't leave first timers feeling lost. I've always felt that...