Yes, I know that Rho forged Jia, but it was designed by Levii.
Clearly you were not convincing enough, so it took good ol the Xzample to explain how it benefits the map. Erupt, I was the one who told you that...
It's funny, this is one of my least favorite small party maps on Quake, but with the way you rescaled it, it gave the map a much less cluttered...
It's about time Erupt. This is one of the many maps that show how far you've come from Gallant, which is already a solid map. I had fun testing...
Thank you guys for the feature. I'm not going to lie, I'm pretty happy about it. @Flamingo, Cluck, and Organite: Thanks. @Bows: Nothing about...
I believe Jia's design was inspired by Luna/Luca, so it would make sense.
Final Update: -Custom and Camo platforms lowered -Grenade Launcher location switched -Sniper Room reconstructed -Added drop down from Custom to...
Thank salot, man. I really appreciate it.
Because each one is vastly different. Nexn chose not to forge Arca because he said it was similar to Sequence, and I believe he chose not to forge...
I would really appreciate that. Could you upload the screenshots taken yesterday to photobucket? And could you send me a link to the map...
Is Halo Waypoint the only way I can access my recent screenshots/fileshare? I would like to update one of my maps, but it won't let me access any...
Number sequence. You have to choose which order the territories activate in.
ILL MIND OF HOPSIN 5 #hopsin - YouTube This is a song written by SaLoT when he was 4, but covered by Hopsin.
Send me an inv when I'm on, and I'll try to help you if you really are that lost. But regardless of where I would choose to place spawns, testing...
When you said 1v1 maps are usually easy to predict spawns, I'm going to assume you mean warm up maps. Making it nadeable is a good way of...
My problems with the map would be the spawning, los, and the staircase areas. People would quickly find that the ramp that takes you to the...
Spawns are simply a matter of trial and error. If you use common sense and place them in ideal locations, then all you need to do is eliminate the...
Looking at the pics, I can't grasp the layout at all. Concerning your theory: You rarely have to think about giving players incentive to move...
Last time I had feedback for you, you ignored all of it without explaining any reason why whatsoever. Now I see that you're just a stubborn kid...
This is basically a remake, and you don't even mention Narrows for inspiration?