@Dax: Wow that is a very clean sketch, but the complexity of the layout is hard to understand from a 2d perspective. If you would make that in...
Yeah I can see the inspiration from rust. Is this supposed to be a remake, or a revision? Jk. You got my props just for making a one flag map. We...
Yes, when one floor completely overlaps another. Ex: Initial spawns on Countdown have a floor over and under that has no possible interaction with...
Wel could you redraw something then? This sketch thread could be really useful if it becomes active. Redraw an easy maplike Zeo, Entity or...
Fist it's design me map, max then it's forge me a map, max. When does it end? Jk, how's your map going?
CPU is being moved to the drop down from top mid. You have to look at my drawing to see how the pit works. Basically, you drop down, and can go...
Agreed. I really dislike that I can't have a single shot sniper. That would be sick. As far as spawn killing goes: The spawns are probably...
I know that it doesn't have to be, but I wanted players to circle the second floor to pick up the ammo. If you pick up all 4 grenades, your enemy...
Sketchup isn't hard to use. Once you have created ramps, blocks, and walls with accurate scaling, it's basically forge but faster. Or you can...
Very impressive for a first map indeed. From the pics, the only thing that concerns me is how much you rely on jump ups for connection. I would...
Tyrant, It would be helpful if you posted some of your drawings in the sketches thread.
It matters who started the thread, if the activity is low. As the thread creator, it is his responsibility to ensure that the thread prospers....
Ahem. This thread has no effort put into it! You should have made a clear description of what the purpose of this thread is. Oh well, if it...
What Ben said: Too much overlap can negatively impacts the map's play pace if it isn't designed appropriately. Generally, the more tiers you...
What Ben said is true in a general sense in terms of the scaling, and as Eightball said: This is an odd question. There really is no scaling...
No, there is going to be four GLs: one in each corner, each with zero spare clips. The only way there could be a sniper on the map is is it was in...
Yeah, there will definitely be color to provide orientation, don't you worry about that. Damn, I still haven't started those. The symmetrical...
Thanks man. Edited by merge: Indeed. This was designed for fast paced 1v1s. But I will have it set up for 2v2 and FFA as well. The steels...
In light of a recent Octagon map pack, I decided to take my swing at an Octagon shaped design with cover and height variation. There is...
Here is a new 1v1 map that I drew a few days ago. Arrow direction represents upward ramp, the three parallel tallies are lifts, the Ys are two-way...