Banged out the rest of Cererus's geometry. Piece count is currently at 516 (that includes 44 weapons/powerups, 2 teleporters, 5 spawns and one...
MOAR!!!
Really clean forging throughout the map, the overall aesthetic look and feel of the Dojang is fantastic and really immersive. Weapon and power-up...
Not sure what timezone 6pm Western is, but I'm usually online around 7pm Eastern daily. gt: thefro3po
I'm usually down for some forge lobby customs, if I'm online just shoot me an invite. thefro3po
I'm liking Encasement ScareCrow. I think CTF will play well on it as my favorite CTF maps kind of have those base to base style and a clear 50...
I'm liking your use of geometry in this one Army. Just to be clear, Complexion is the expanded version in the video link?
Word. Still got a bunch of work to do but I'll definitely be wanting people to run as many games and game types as possible when it's done.
Reforge. Aligned bottom mid so it was more symmetrical, reevaluated piece usage, and scaled the map down a tad bit. Also, took Chunks advice and...
[IMG] [IMG] [IMG] [IMG] Just a little closer to being a little closer to being done.
[IMG] [IMG] [IMG] Some more WIP pics...
Be advised, those Tin Cups still have an invisible walls on them. Not sure if it's just the bottom half that has it or not.
Yeah there's definitely a tri force vibe going on bottom mid. :) My hope and goal is that this time around I get Cerberus right, I feel I finally...
For sure. I could definitely use a fresh pair if eyes on it.
thefro3po
Cerberus Three base symmetrical arena style map meant to play TS, Oddball, KoTH, 3 Plots. Inspiration taken from Midship, Warlock, and Derelict....
Biggest problem I've seen in H2A forge (only one I've used) is the invisible wall on the Tin Cup is still there. Wouldn't be such an issue it...
Nice to see the results. Congrats to all the winners, much deserved. Miss THC. :(
Thanks for the feedback, I'm glad you're liking the map... I wanted to make it a bit taller but I was running out of pieces, as it seems to be the...
Hey thanks for leaving some feedback bullet and good catch on the z-fighting, I'll adjust the height on those objects to remove that (it is quite...