https://account.xbox.com/en-us/gameclip/7293429d-369a-4be2-bef9-baa55ff62175?gamerTag=purely fat&scid=77290100-225e-4768-9373-98164430a9f8 This...
Experimenting... jump pads, acid pits, teleporters, random initials etc.
It was really blunt though... I could have thought of a better way to phrase it.
I just feel like a douche. lol I will have a better question next time.
I won't be able to watch so let me know how it goes.
What about having one hill in the area between rockets and where the bottom hill is currently.
Didn't really care for the pillar being in the middle of the first hill. The back hill looked like it could be easy for a team to lock down as...
Those are some fantastic movies.
The settings were just the settings I have been using since Reach. The lack of br's and frags is to help promote movement and to create tougher...
What would you think of having the rock jump being between the middle and side and having hard routes from the bases?
I think the settings are 4x plasmas, infinite ammo are, enhanced radar, and fuel rod is the only weapon on the map.:tedium:
Why are the maps you designed so bad? Battle Creek has the most boring setup and the pure lack of necessity to be inside unless it is ctf. Blood...
it was the sandbox as well as spawning that made ce what it was
If you stream to twitch you can screen cap, but that is it. I honestly like the videos more anyways.
Someone needs to get into that and spam feedback that just says fileshare over and over again.
yeah, i know they have a ton, but my maps are always under 320 objects and it is mostly blocks combined with whatever dark peice i feel like...
I never have problems with coli walls, but that is because I only use the for outer walls. The black side is actually pretty nice.
Not feeling all the 45 degree ramps.
Put the preferred gametype in the description. Everyone will see that when they look at the map.
I was thinking instead of having a bridge you would have a 3 to 4 unit horizontal slit window creating a line of site between the bases.