The problem with Halo 2's ending is that it wasn't really an ending. It was a cliffhanger the result of Halo 2's development hell. I haven't...
I think you have to take a good look at your previous maps Breezeway, Depot and Simulacrum. These maps didn't have a single area where everyone...
With better agility and faster movement like in previous Halos grenades becomes much less of a problem.
I still can't believe that was the actual reasoning behind keeping it in 2v2.
Either have teammates that are Engineer/Support or switch to those classes until the tank(s) are destroyed. Then you can switch back.
Well maybe if you're getting destroyed by ranks you shouldn't use those classes.
If you can't kill tanks in the tight corners on a map like that you're just bad.
I don't really understand why you're so upset about this. It's almost like you feel personally insulted. Calm down, bro.
I've never, ever, seen a tank dominate Karkand.
That's why we should have maps that mix vehicle combat and infantry combat like Grand Bazaar and Strike at Karkand. Don't make maps that are...
Go play Countdown in Squad Slayer (which is not possible anymore but whatever). That's 10 people all with 2 grenades at spawn. It's really dumb.
"No radar? But now everyone will get assassinated!"
They're not going to create a loadout feature and AAs and make it available only for customs. Not gonna happen.
Hey 343, put Squad Slayer back in. Thanks in advance.
DICE, there is a reason the game is called Battlefield.
And both made by Sparth.
[img] So good.