I am a little skeptical of the gameplay for 1 flag/bomb. Why did you place the overshield in the defenders base?
Although we can't see much from that pic, it does look like you have some nice structures that are well merged. Why is there like 6 weapon holders...
Very nice staircase, it definitly caught my attention. Your map seems fairly solid if you are predominantly going for CQB, however there still may...
Looks pretty impressive, although not at tight as it could be. Great work on merging all that grass though, if that is what you have done.
With all that grass used, I hope it doesn't flicker. Is there a trick to getting it not to?
Looks like you have some good ideas, though I am a little concerned about that bottom central area. Too many corners and too few lines of sigh =...
Oh ok thankyou for being far more clear about it FishFingers. Hopefully I can now put this to use.
Looks very smooth so far and I am intrigued by this "crossover". Can't wait to see it finished.
That is a LOT of power weapons/power ups/equipment on one map though, especially one of this size. Think about how even default Gaurdian is not...
I know you have probably put some time into this map so no offence when I say it probably won't really be appreciated. Not many people want to...
Ok cool. Well then perhaps an archive thread should be created which contains all the maps?
I have had this problem too on other maps so it's not just Sandbox :( It must have something to do with the very slight magnetism that objects...
Well the problem is that the boxes seem to change colour each game. Are you saying that if I am trying to geomerge a colour coded box that I need...
To improve the center of the map, I would suggest some form of centerpiece that is both aesthetically enticing aswell as good for gameplay instead...
Is there by any chance an archive of all the 1v1 maps that are being/have been used in the tournament? I havn't been downloading them week by week...
Not only are there far too many snipers on this map, there is very little real cover to counter them. Although I can't see the spawns, I'm willing...
From the pics you have, this map looks like it would be far better for infection than slayer. Also the forging in the first pic looks slightly sloppy.
Your central structure looks great and overall it looks like it is designed somewhat like wizard. Your red base however looks more like you just...
No offence but the central area of your map looks to be very boring due to the lack of undulation. Also there seems to be a severe lack of useful...
Forgive me if I have posted this in the wrong section, it seemed like an appropriate place to post. I am curious as to how people colour code...