LaForge Beta, same version seen in pics and video by Kazeroid is shared once again. just keep in mind that there is significant work being done...
sorry I will put one up on fileshare at lunch today (maybe an hour or so from now) it is being reworked in one particular hallway to connect it...
from the video the map looks really good. looking forward to it.
agreed ^
do you know whether the budget has effectively been increased or if they improved the weight of certain items so that they use less of this...
looks like a good layout so far, and some good aesthetics to boot! msg me if you want help testing
that, I could live with. a stated gametype list for each (we already have this) and then people could rate how well it plays for each gametype....
right, so if you describing a map, you use the adjective, but what this community has done is to make it a noun also, saying it is a "competetive...
exactly, but didn't you all see me say this on page 1? sometimes this forum seems to totally ignore newer posters and then praise someone who...
because they have no clue? framerate, memory usage, and lighting all can be used up by pieces, so there's more to it than just the lighting...
like the idea, sure there would be some challenges or roadblocks, but that is expected with any development of software. if they couldn't scale...
why can't it be "competetive is good for competetition" (duh) and "casual is where you don't care what the outcome is, so long as you had fun...
for the record I was trying to say that it looks to be competetive and balanced. I have noticed that your maps tend to come under attack just...
good points, as BTB on many matchmaking games seem to be mostly "causal" gameplay vs a team really trying to work as a team and beat the other...
ahh now that I've read other threads active in the past day or so, I see where this debate was resurrected, and aptly so! something I thought...
agree that the ideal situation is to blend both perfectly. in order for a map to be a 10/10 for me, it needs to be really fun to play, reliable...
wow, I really like the concept and design of the ship. nicely done. as for whether it's "competetive" or casual, I suppose that comes down to...
yea I would really like that too... but keep in mind that if they are tracking it behind the scenes to display at a later date, uploading your...
well I think the way you started this discussion is brilliant. non-threatening and just looking for clarification and understanding. this has...
from first glance, it looks like the courtyard could use a wee bit more cover, though not much would be necessary.