Any word on fixes for the Juggernaut gametype or has it already been fixed before the update?
Possibly the most stereotypical infection fx is purple. Nearly every infection game I've played on has that fx, and it gets incredibly boring...
Do you want the boat to move and actually beach on the shore? I'm not sure if that is possible without sacrificing the aesthetic quality of the...
It works. :D I guess I wasn't putting spawn timers on the objects. Oh well, I learned something new!
I'm pretty sure only vehicles and weapons can be set to INV_VEHICLE and INV_WEAPON. I will double check, but last I saw (and tried), you can't...
IIRC, the man-cannons don't send you to a set point, rather they launch you in an area, so your idea would have to be a rather thick arch, but I...
That is a good idea. One game the zombies could be super fast, next game they could be strong and slow. I haven't thought of your idea before, but...
I only have one limited solution: You need two sets of these one way shield doors. For example, you want shield door A to spawn in phase 3. Spawn...
I want to play an infection map that can be played over and over without getting boring. Even the great infection maps I have played are fun the...
Haha, I think I see myself in a few pictures (can you find the annoying general Elite?). The map played excellently in the playtests I was in....
I just tried making a personal canvas map for each of the Noble Maps (haha, probably something to do with my pride in seeing my name next to the...
Invulnerable vehicles behave differently in Reach than they did in Halo 3. In Halo 3, if you shoot an invulnerable vehicle all of that vehicle's...
You are going to have to explain to me the shape of your battlefield, but here's a tip that might work. You could take the opposite approach....
That sounds like a great idea. I like the whole "two different battles" set-up better than my idea, it would provide for less hectic gameplay. To...
For those who don't know what Game Theory is, a simple definition of it is: Game theory attempts to mathematically capture behavior in strategic...
I haven't tried this yet, but maybe you can mess with the object's spawn sequence and see if that has anything to do with the rotating safe zones.
Are you able to attach weapons in them like the crates you find in campaign? Or would I have to make the weapons phased (though that opens up more...
Respawn points are the specific places players will respawn. Zones add weighting for all respawn points in its area to spawn the team that you...
If your map only plays infection, all you need to do is put the Red Team as the humans, and the Blue Team as the Infected. Don't ask me why red is...
Just setting the spawns to "infection" will only make the spawns work for the infection gametype. Instead you want to set each spawn to "red team"...