Nice Map and Gametype, I liked the way you use the Weapons Support and the overall colors, the big televisors in the middle of the map are pretty...
Your Captain's Seat is out of scale compared to the regular spartan size. The use of the Ghost Vehicle Pad with a Shield in the middle of it just...
I remember playing on this map a few time ago, I may say that it played quite well with the vehicles. I loved the ghost gameplay on the overall...
Nice avatar.
After reading the overall thread again, I felt sorry for you and my post. I assume that I was rude on that, anyway, Please, dont stop doing those...
.... Most of the entries here were pretty lame, no offenses but the only pictures that agreed with the title of this contest was Goat and probably...
30-30 Or... 135-42
Matau, and his other variants is still one of my favorites: Matau Advertisement - YouTube
Wooooww! A Piraka!:0 you just got my loyalty, sir. That is the best sig I've ever seeing on this forum, since it have one of the best characters...
Ok, I created a thread and posted them all in, with all the bb codes links and other stuff. >>> Here <<<
I would ask you that too! Anytime, man, anytime. I'll inv you when I forge next time.
I like the overall aesthetics for your map, and what you used as the dominion Pieces to include the Barricades. The gameplay was really good and...
We're getting a lot of cool artworks here, hm... Really awesome.
Here's the Sig:...
I just Loved your TV, my Hipster friend. <3 Go ahead with the map, whatever, just dont sell your monitor.
Sure, we were using one with this layout, I think, last month? That one with the new font and the smoke that I made quite a few time ago. Anyway,...
Exia by PA1NTS.
I just passed in that exam, I'm going for a new university now. ;D okey, I'll be online to forge back on this saturday.
I usualy get into the xbox by friday afternoons, and some times at the middle of the week. Unfortunatly I'll need to do some tests this saturday...
I'm thinking about some layouts of jump platforms (using Trait Zones) to compensate the different height levels in the map. And Sure, basically we...