Quandary - Quandary is a map that I began working on quite a while ago my inspiration was to build a tight focused map that was optimized for...
Thanks man! I spent a lot of time trying to find a way to keep some the longer distance line-of-sights intact while cutting off LoSs that were...
The changes you made do slightly improve the map's appearance, but they're too subtle to really be noticed when playing...and it will definitely...
It's hard to get a clear idea of the layout of the map...You might wanna add some more pics or even just an overview if at all possible!
Extraction [v1.4]- *Extraction has been removed from my file share in order to make room for new content. Just comment or send me a message if...
I just finished playing a round of TDM and I enjoyed it a lot! The gameplay was extremely smooth and fire-fights were well ballanced. The only...
Yeah, the problem must be with my computer, cause I was able to view them earlier today on a different computer... Anyway, I had a chance to DL...
Haha, in the past I've thrown together some 'close-quarter' maps like this simply to have fun messing around with some friends...but this map...
This map looks very pleasing to the eye...I always enjoy maps that utilize the enviroment to make gameplay less linear and more reactive! I'll...
Map looks amazing and has great Aesthetics! I personally love the idea of using the destroyed falcon as cover! I'll give it DL and let you know...
It's hard to determine from the screenshots how this map would play...but after watching the video it looks solid! I'll give it a download so I...
Map looks well designed, I'll give it a DL ...but you should throw some more pics up so that we have more to look at!
Hey, it might just be me...but I'm not seeing any images in your post...
Thanks for the suggestions. I actually spent some time yesterday working on the LoSs and I think I've solved the problem! I'll be posting the...
Can we not simply use the images from our fileshare on Bungie.net? I've used it in the past and it's worked out fine!
I agree with many of the comments! This design and color pallette of the map definitely bring me back to the days of Halo CE! Great work... I hope...
Map looks very well designed...I'll have to give it a playthrough before I can give it in adequate analysis, but great work!
In previous versions of the map I had a lot more cover; however, it seemed to really constrict the gameplay. But I will definitely take that into...
Extraction- Extraction is a mid-sized competitive multiplayer map designed for all game types: Team Slayer, KotH, CTF, Assault and Head-Hunter....
I've played this map in matchmaking and gotta say that it's one of the "smoothest" maps that I've played! It seemlessly blends long-mid-short...