Hey, I completely changed my map post for Magma. No blurred images anymore plus a huge update. ;) Just letting you know.
"You were thrown into this hole like rubbish. Now it's time time find a way out of this huge dungeon you've been exiled to..." This solo player...
This is my first Lord of the Rings aesthetic piece on TMCC. If you seen my Halo 4 recreations (which you can check out...
List of changes I made due to good feedback: Weapons/Powerups: Sentinely Beam is exchanged with a Brute Shot (60s, no reload) Spawn time of...
Thousands of years ago this temple was built by a forgotten native tribe to worship the God of Fire. Magma is designed for 1v1 gameplay. Map...
What about the fourth place? Is he not going to get your appreciation anymore? :p
My co-op puzzle map is going well so far. :} It's gonna be goood...
Does anybody know the new transition song Pewdiepie uses in his latest videos? lol https://www.youtube.com/watch?v=G6VnZrxkFW0
Great, I haven't thought about that! For your last point, yes, it highly likely is a problem of the connection and the servers. That has never...
Dat losers finals doe!! Four replays, FOUR!! Have you ever seen that? :D
Yeah sure, man, go ahead! ;)
I checked out all of the submissions. Don't people see that foliages change their colour at different distances? Or do they just accept it?
Not blurred anymore + huge update . :monitor:
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Your view about this Map?
How much byte size did that map have, Buddah? I'm curious. Yup, you're most likely right! Everything sounds obvious.
Please share this: http://www.forgehub.com/threads/byte-sizes-of-maps-and-what-they-mean-for-us-forgers-important-for-everyone.148327/
Another thing I want to add is: When you check out the byte size of an uploaded map or a map in the temporary files it will always be around 33000...
Hey there, forgers. Do you know the situation in H2A when you made a great map, but it would always crash when being played with a larger lobby?...
If you include trick jumps into your competitive map, let me know. :) I am good at judging the difficulty of jumps.