Its a nice map. I feel it needs a sniper, or rocket though.
Strangley i think the Mongoose would do very well on this map. It may be a smaller map, but its long and skinny. Perfect for a mongoose.
Can i get an overview or something? The screenshots you have dont exactly help with the layout.
Is there any way we can get a total overview picture? Or a pic so we can see the rest of the map?
Haha. I use paint. Mine are never that good though.
Wow. Finnally, a nice, simple map. Most of the maps you see are complex hallways and paths and all that. This map looks like basic, smooth,...
Wow. Sweet looking map! Its the kinda thing ide expect to find in Team Doubles or Team Slayer. What did you use to draw that layout picture? It...
Ohhh ok. Is there any chance of making some sort of floating cover? That would not only look sweet, but make it so people walking on/near the...
To keep the illusion of "courtyard". Make the map like a large building, and have the more open "grassy" area in the center as the courtyard.
I see your looking to post this in Atlas? Good idea. The map looks great! I actually was going to make a map like this. I love the curved bridges....
Do those "active bridges" really work? I think they might be a little risky, seeing as they could be blasted off easly from grenades, or just...
I guess Sheilddoors would help prevent majore spawnkilling. But the map is still big enough for a 1 v 1. In Flag, respawns are longer. So...
Yeah. Deffinatly a little small. Spawnkilling would be a very large issue, even for 1v1. I think it would be sweet to make it either longer, or...
Yeah i usually dont interlock things. Not that i dont want to. Sometimes i just dont feel the need. But, the center tube structure is...
Alright. Sorry about that. CTF is now fixed and ready to go!
Thanks for the input. And yeah, i tested the flag and for some reason it was messed up (it was working before). Sorry about that. And it is a...
Thanks :D Its even more fun if you can sneak a chopper in there ;] Getting a Chopper inside the center tube room is possible, by a few ways....
2 things. 1. I like the idea of the map, and its layout. Maybe make some of the buildings more clumped together like apartments? And taller? 2....
I really like the tunnels. But i have a feeling if i played it ide get lost pretty fast >< But i do like the use of Hornets.
Alright i edited some of the BR spawns, and some of the spawnpoints (like requested)