if you take a good look at a lot of the metalic objects you'll notice the majority of its geometry are actual polygons but it gets worse, not only...
to add to this, i think object complexity also plays a roll based on what i've seen. maps that are made out of a lot more simple objects can be...
Sorry, guys - we've had some technical difficulties. The old 'What Are You Working On' thread has gone missing. For now, any discussion that would...
this was true in h4 and reach but not true now. the time is now based on when the weapon is dropped regardless of the max allowed settings.
yea i know about the power channels, just a pitty that they don't work on every script object.
tested on 1sec timer and it worked fine. time to update the OP.
yea i thought you might of tested it before suggesting, i'll give it a test myself later after i've run to the store to grab a headset and hdmi -...
this would be fine.... if it didn't despawn the weapon right out of your hand, thats why we're useing multiple timers instead of using a few on a...
this is certainLAGG affinity though, you can count on over the top aesthetics and overly complex skyboxes to just eat away at the performance.
well i'm happy about this TBH but mostly because of ODST. the map choice is decent but would've preffered something like waterworks, a competitive...
it shouldn't take that long even if your upload speed is terrible. i meant more 5 - 10mins.