Yea that was my point. Concusion and frags and soft counters to vehicles are perfectly fine for dealing with vehicles like ghosts and warthogs...
I meant, Having PP and plasma nades as loadouts is grossly overpowered and shouldn't be used as a point of reference when deciding how to...
Not saying its perfect, But where I want games to go, A lot of games I see problems that where caused by publishers not with the actual game and...
Having PP and plasma nades (Edit:)As loadouts is grossly overpowered and shouldn't be used as a point of reference when deciding how to balance a...
I don't support that idea, Whatever the map desires or requires or needs for balance is what it will have. If a map has 4-6 ghosts and is fun and...
Two words:Kick Starter.
Because I was hoping those four paragraphs of discussing pros and cons of BR ordnance drops and weapon placement was going to be the focal point...
I dunno, This sounds pretty simple, The Origin of Quantum Mechanics (feat. Neil Turok) - YouTube My point was just looking deeper into the...
The TU did benefit the game a lot taking out bloom (More choices=better) but forcing it in matchmaking with other changes ruined matchmaking for a...
Did good to get that point across without mentioning the 1000's of bugs and glitches and there talent to somehow screw up pretty much every aspect...
Big reason why I like AR starts 4v4 and Bloom for BTB in Reach. I like the DMR better but without been able to be knocked out of scope and no...
Well "Halo 4 should not be designed around MLG" is what I believe so I don't know why are where against my POV. Though I didn't see any mention...
I was explaining why MLG shouldn't be the only viable competitive gametype for Halo. Then i got lost in the MLG vs starcraft argument you can...
I should of said "Make it not a competitive gametype" Removing radar removes any radar related skills. Maybe no radar emphasizes team...
I don't believe that MLG is closest thing to a competitive version of vanilla Halo. If MLG is the way it is now except they add radar in that...
I get what you meant with the banshee just as a obvious example of how the better players get the more balanced the game should get. Banshee was...
Balance=Good gameplay Unbalance=Bad gameplay You balance for the 1% of pros because Which benefits the 99%. which means better you get the better...
Ever play League of legends? (According the Riot, People make the game)Champions on the game are balanced for the pros primarily and then balanced...
I haven't been following Halo 4 much, But least been 3 patches have been done with quick search. Halo 4 Patch 1.02 - The Halo Council Halo 4...
You don't have to test to design for. It's recommended but not required. Design=A plan to show the look and function or workings of a object...