Sooooo.... you gonna actually finish it? :p No, the design, as in the layout, is. We played some games on it tonight and it was fun, but it...
Also, Forerunner is not "ALL THE TRAPAZOIDS". Map looks cool, but it's more sanctum of solitude krypton looking to me than Forerunner.
Checked it out earlier. Looks cool, but the design is generic as f***. Not to keen on the perimeter walling either... You spent so many objects...
[MEDIA] Latest preview of Betrayal (formerly saved as the number T series). Named after the CE level Two Betrayals, due to its strong visual...
What ya studying? Can't say I can identify with school struggles... Everything came fairly naturally for me.
Are those cross map North-South teleporters? Please tell me there will be a sight line between entry and exit nodes if they are.
As some one that spent years forging designs in their comfort zone, I highly reccomend just trying to break out of it. Take a shot at a design...
Sooooooooooo, you're never gonna finish this one are you?
Spoken like someone that doesn't know how to play The Rig well. :P I like the map, just not keen on the Green Room connection, as we've already...
Looks good to me so far. Has a strong New Forerunner look to it, which is nice since so many people are doing old school Forerunner aesthetics....
Personal pet peeve of mine at the moment, but it seems that everyone trying to do Covenant aesthetics seems to think that Covenant means ALL THE...
Balancing the Ease vs Difficulty of Use for a weapon is interesting... Go too far in difficulty range and you're setting up what is essentially a...
BTW, we do have a forge Skype WAYWO for any of y'all interested in joining.
I've never seen Symmetry before, but having watched that video now, you've ruined Retroactive for me. Those maps have some strong similarities to...
Nah, I've seen a lot of UNSC and Covy themed too. Forerunner just seems to be the big go-to for out door structures as it's very crisp looking....
[IMG] My next map is coming along slowly... Old school Forerunner as ****.
That walling looks familiar...
Or you could do like the rest of us and try to learn aesthetics. The bar ain't exactly high mate... Case point, my map is pretty bare bones and...
A map doeesn't have to have a story, they just need to have some sort of aesthetic quality to them. No more lego bricks!
See, funny thing is, when you've got multiple maps of high caliber design, it becomes a little difficult to say "oh, map X is clearly better than...