Only if you interpret it as superior, Haunted. We believe that squad design philosophy fosters a more competitive atmosphere because the...
Fun is completely subjective, and just because you, personally, did not find a certain map to be fun absolutely does not mean the map is a...
I am by no means closed minded about the changes 343 made to the map. My intention was purely to share my original vision and to clearly explain...
I'm happy that this thread has generated so much discussion and sparked a fire in the community. You could even say it was a fated fire...because...
To further iterate on my comment that popularity is not indicative of quality, I do agree that popularity is indicative of reception. However,...
I really appreciate your posts, MrBamble, and welcome to the Halo level design community. One of the most important skill sets that a level...
@purely fat: I completely agree about those middle walls. I love that you can climb on top of them for the risk/versus reward opportunity, but I...
I am highly critical of 343's reworked vision/version, and @Psychoduck did an amazing job of expressing our shared concerns in a respectful,...
@The Bilzo, hit me up on Skype Updated OP with a few more images of my original vision from both Halo Channel content and my Maya build....
Light vehicles refers to ghosts and warthogs, and this debate is ultimately a matter of traditional vehicle-specific area design versus squad...
[IMG] If you compare my second Maya image to the Longbow concept above, you can notice strong design similarities in structure, pathing, and...
Hey ForgeHub. As many of you know, I'm the community level designer that was tasked with reimagining Longbow (now Recurve) during my visit to 343...
I'll be posting an extensive comparative write-up in regards to the original vision vs. dev release of Recurve soon, but I just wanted to post a...
An 8v8 symmetrical BTB map inspired by Longbow from Halo 4. The Fated Fire, Community Forger With Recurve, I took the original Longbow design...
[MEDIA] This amazing, timeless song greatly influenced many design and art decisions on our maps. We'll definitely endure :cool:
I think this "rule versus guideline" terminology dispute is primarily just semantics, and I agree that when using the actual definition of the...
Feel free to add any of us on Xbox (My current GT is The Fated Lava). I'll be sure to involve you in our playtests once forge releases. Just get...
:cool::cool::cool:
@Mr Bouncerverse I absolutely love your passion for gaining level and gameplay design knowledge, and you very much remind me of myself when I...
This! Halo's core is movement, verticality, and the simultaneous empowerment of both the individual and the team. Buffing the pistol to a 4sk will...