yea good luck with your move and life changes Nutty hopefully these lobbies or something similar will be kept going in some capacity. Chron,...
deleting most weapons from the map (flood doesn't need as many, and new weapons for flood will be drops @ 0$) got me one trait zone, already used...
ghost, I'm going to quote you over in my other thread to keep things on topic...
I agree on the need to vary the heigh of the trees, if even just a few .1's difference, just so the eye doesn't recognize the uniformity of them...
update: Here is what I've done so far. Flood walk at 75% speed, because slower just feels too slow and catching humans might be impossible....
FYI, Starship Ghost's idea which he posted in my similar thread works. If you want only Flood to have a AA, you can put a trait zone around the...
yea I too have noticed that Forge Island seems to be much more forgiving in terms of framerate drops. I think the colluseum windows being 150...
sorry I never got around to giving feedback from the playtest last week. the only two suggestions were going to be that the rooves were too OP...
this was a great map to play, with some really good architectural expression. recommended to all!
well said. Orange, I think you are misunderstanding people giving ideas and things that concern them about the flow of your map with "bashing"....
actually, those jumps are precise enough to allow you to land them most of the time...
yea, while this is simple, it works and it's fun. I think that matters more than whether it's complex. ANd yea it is the bastard step-brother to...
I think that's because a very large majority of Halo 4 players are not aware of sites like these, and then just create whatever they feel like,...
thanks for the ideas and advice, guys. I will try to play with this tonight and if any of you are on, maybe try to set up a test or something....
thanks trauma. it was nice randomly meeting you in a custom lobby last night. laforge really would be great for flood I think, becuase it's one...
yea i really liked that central structure too. architecturally speaking, there is some interesting stuff going on here, which is a prerequisite...
for forerunner structures, use long angles and jagged edges, and as ARCASIUS said, make them big too. the "Artifact base" piece is really the...
I got a kill on Nutduster !
those are bumpy, aren't they? And now they are very expensive to place too... like 150 or so now that F.I. has them in the Buildings pallet....
it would be really nice if people who played Desalination the past two weeks could give me some feedback beyond the quick comments in the lobby,...