never played the old one, but this looks like an instant classic. I can see from the shots some ways that you've achieved that "delicate balance"...
UPDATE: Added film & map to fileshare. Go check it out! It's a good example of how to push the limits of forge. As is often the case, there is...
so, I've taken the challenge of making a true "working" elevator that functions in both directions. It is based on the shorter lift design in...
thanks both of you for the comments. Chron you're right about some of the layout issues. I would urge you to open it up in forge and take a...
Yea I was going to add that too... many of the textures and sizes of the pieces are not symmetrical. Now, don't confuse that with having a...
thanks Chron! Yes I try to stand out as my primary objective ;) I would really like to get one more full playtest on this before its released....
thanks for the good times Nutduster & Audio.. to others, there is a new map testing group forming in the Community Customs area that looks...
two other possible solutions for your grav-lift to make it more automatic and fool-proof would be to try the following: Gravity volume to push...
the reason I didn't give any advice about his layout is because I assumed that he wanted it that way. Sometimes, you just want to make a square...
you should keep the tincups just because you are using them in a unique way that I haven't seen before.
WORD. Sorry I haven't responded to all of the game invites... sometimes I'm very tired and can only barely forge a little and usually fall asleep...
just from the screens, mind you, this looks like it could be pretty good. only thought I have is that the station platform (round window pieces)...
hi welcome to forgehub! I think this looks like it could play well for 1v1 or maybe 2v2, but I would think 8 players would be very hectic and...
I agree that moving away from the Brace Large style is in order, because this doesn't stand out much among all the others, though it definitely...
LOL @ Box too bad there are no cigarettes :D
I don't think you need to color code, and here's why... first, it's overdone in halo maps. second, since there is an obvious top and obvious...
I think he was saying it's slayer based because of the kill points... I really like this idea, and is similar to something I tried to make, but...
on item 1, I found the same thing. You apparently cannot delay spawn Trait Zones :( on item 2, that sounds promising, as it would be cool to...
if you have an idea of something you'd like to build and would probably make a good battlefield in Halo, start building it and try to make two...
I like the theme of it being purely (except for some walls used for boundaries) a natural-looking map. I think the name you have currently is...