Don't care about the wall coliseum (always had ugly texturing) and the bridges are negligible - but how about the bottoms of buildings? I've...
The loss of black-colored objects (hopefully it's not total?) is an error in judgment. Yes, texture clash can be annoying, but the ability to add...
This is fantastic. I'm going to be forging this weekend.
I've only gotten one game on this version of Interchange. Interchange itself is a magnificent urban tangle of a map; this version keeps the...
The number of rounds will depend on how many participants we get. Could be as many as six or seven, and we'll be needing one map per round.
Hushed will be permabanned if we can't forge in the water to a depth of 1.5 world units. Hushed, you BETTA HOPE YOU RIGHT, DAWG.
I'm sure they did, but some of the decisions that have been made demonstrate that they either didn't hire the right people, or they listened to...
That outdoors and countryside stuff looks tasty. That was my favorite aspect of San Andreas - can't wait to get to dirt bikin' around the country...
Bottom line is that most people that work for 343 are hired for specific skill sets - art design, coding, marketing savvy, whatever it may be....
Pretty much! At first I was just playing with one of the lights to see if I could build a hallway with that as the centerpiece. After I came up...
Thanks for the kind words! I definitely know what you mean - the design is basically two builds connected by roads and the pavilion of the title,...
I've released Pavilion (clicky click). Usually I would have kept testing this for another month but I wanted to submit it to the Dust-Up tourney,...
Pavilion Pavilion is my attempt to tackle two things that I seldom muck around with: a true and completely asymmetrical map that still is...
- Forge Hub Favorites voting is happening again, and you'll probably recognize lots of the maps involved. Recently-featured Radiant by Juanez...