You should connect those ramps that lower along the sides, to the bottom middle. The tunnel piece on top mid is awkward. It's a hallway that...
Looks like it has the same design issues as Solace, and some new ones. The one thing this map has over Solace is less depth. Solace has so much...
Disagree. Randomness is inevitable, but we should do whatever in our power to remove the randomness. The main element should be which party has...
Ordinance certainly hurts the competitive merit of the game. Randomness has no place in any competitive environment. But, it does give the game...
The pistol is a quick 5 shot kill. The closest thing to the machinegun in Quake, was the SMG. But, because of the slow movement in Halo, it was...
First Forgehub feature right here. Great map with an awful name.
Halo is based on controlling positions (because it is intended for teams), while quake is based on controlling pickups. You also start with an...
Looks sick. No, I don't believe the void style works with Halo. Quake promotes constant movement, Halo doesn't.
@Longshot: Looks like an interesting layout. I like the minimal structure approach. I would need to see the teleporter routes to give any feedback...
No I haven't.
I made a symmetrical 1v1 FFA map. Nothing special. I'm doubtful that I'll make another serious map in forge.
My way of capturing inspiration is overloading my head by looking at tons of maps from different arena shooters in one sitting. The more maps I...
Hey Dax, sorry I haven't been able to jump in forge on it with you yet. Soon. Also, I recommend that you request a review of your map from Keller...
colmapbro It's nice to see original maps starting to be revealed.
How bout Cialis?
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I really can't recognize the layout, but this looks impressive. Maybe you should delete the roof and take an overview screenshot.
Abandon. It has a good mix of short/long LoS, has multiple tiers with subtle overlap, fast pace, and it's asymmetrical.
I'll give it a shot.
To address your 3 levels problem, I want to tell you something: The more simplified a map is, the easier it is to function smoothly. But, the more...