Isn't that just some arbitrary selection by Microsoft? Probably has a lot more to do with a game they feel they can wring more dollars out of...
Ugh. This again? The problem with armor lock isn't that it's unbalanced. It's balanced fine, as evidenced by the fact that most quality players...
Another noteworthy fact about ricochet multi-team: if you set the gametype's waypoint for ball carriers to fixed, then all forgeballs get a...
It's amazingly flexible. The core ricochet mechanics are kind of limited, but the additional forgeball/goal stuff in the multi-team variant is...
Thank you. And yes, we'll definitely be playing it. The only thing is, the map is huge - basically BTB sized - so I'm not sure how well it will...
Block points are determined by data saved in both the blocks and the goals (fusion coils). In this case, the blocks are all tagged as worth 1...
Thanks for the breakdown. Some of that I knew from fiddling around, but not all. The teleporter thing is very cool, I'm sure someone will make...
Yeah. It's alright. I like how it plays on Haven though apparently there are too few spawn points and it's easy to spawn trap (same mistake they...
More or less. What's happening is that the blocks are tagged as "forgeballs" worth 1 point each, and the fusion coils are tagged as "forgegoals"...
When you realize the board is back online again (finally), Juanez - sign me up. We'll be running this at least once:...
This is a minigame I'm working on called Castle Siege (the map is, for now, just named Castle Island). I had this idea back in Reach using the...
Thanks SP. :) I don't know how much people will really use the observation level but I had the idea and it seemed like a fun thing to build -...
It seemed like a couple of the new guys that played with us were really good. It was definitely hard to get kills in some of those matches.
Thanks for the feedback, Fauch - yes you have to walk in (or jump/thrust in) to the goals. I did say that before the game but I know you don't...
Duuuuuuude. Clue us in!
I put up a thread for the game we played last night: http://www.forgehub.com/forum/wip-works-progress/147446-thruster-i-barely-know-her.html...
This is a minigame I'm working on, a ricochet variant. First tests happened last night. It's not going to blow your mind with an amazing new...
That's very weak. I'm also noticing a weird problem. I downloaded the ricochet multi variant from a guy who got it from matchmaking, and it does...
I didn't know that - that's obviously a ridiculous bug. However, can't you deal with that by setting the ball to fixed physics upon spawn? I...
That's a nice side effect, but I'd rather have the expected ball physics, personally. Having grav zones not working properly with the ball really...