That's pretty funny. Unfortunate grammar though.
Nah. Asymmetry can be really cool on the right map, but that's equally true of 4v4s as it is of 1v1s. And symmetrical 1v1s can work just as well...
OK, I withdraw. Sounds more like poor design than the philosophy of the gametype that bothers you. I think it's probably possible to make good...
People's beliefs regarding reality have nothing to do with subjective opinions about subjective things like entertainment. You know that very...
Take this with a grain of salt, because I've spent no time testing Conversion. But isn't that the point of Invasion, and any moving-objective...
Beyond psyched. I'm going to be off the Halo wagon for a while as soon as this arrives. It took SO LONG.
Not to mention that it becomes even more important than in other maps (where it's already important) to have balancing positions for EVERY...
First of all, it's not a "personal problem" if it's shared by a huge percentage of the fanbase. To some extent it's subjective, but that is...
Fauch - I think the main reason people objected to the gametype wasn't the lack of AAs, but the focus on the magnum. The magnum can be a...
We'll certainly be testing this for at least another couple weeks, I'd guess. It will need a lot of fine-tuning since it's a rather weird concept.
I've made some modifications for next time. I thought I'd try making the archers have railguns instead of sniper rifles; they're harder to use at...
Actually, I wanted to do that initially, until I realized that the gametype doesn't give you distinct waypoints for the two goal types. A goal...
Man, I love that idea, but I'm not sure there's a setting for it. I'll go check though.
Hmm. I see your point, but I'm not sure it's necessary; you can only spawn literally right around your own goal, and most of the game the enemy...
Again, not the point. The point isn't how effective it is or isn't; the point is that it's annoying with almost no benefit to gameplay. Which is...
There's actually a jump-up to get out of the walls on both sides - if you use it you end up outside the castle. That gap has to be there because...
Thanks to all who have helped test this so far. After last night I'm thinking of a couple changes: 1. Turn off motion trackers. They're barely...
Thanks all for helping test this last night. Some thoughts: - Seemed to go pretty well for a first test of a very unusual gametype that I only...
Fixed that for ya. TU Reach was alright. I really hated bloom though - such a deficient mechanic.
Whether it has a worth or not is a separate conversation. Hardlight shield slows down the game far less, therefore it's far more tolerable....