HITtheLIGHTZ
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Jan 9, 2018 at 11:31 PM
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HITtheLIGHTZ

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HITtheLIGHTZ was last seen:
Jan 9, 2018
    1. squidhands
      squidhands
      How 'bout this?

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    2. squidhands
      squidhands
      Yeah, I was going to play with the silver next. I'll definitely put our names on it.
    3. squidhands
      squidhands
      What do you think of this for a sig? I like the font, but not sure of the coloring.

      [IMG]
    4. squidhands
    5. squidhands
      squidhands
      Absolutely. I'll be on later tonight, maybe about 10:00 central or so.
    6. squidhands
      squidhands
      It's up.
      Harmony - MLG Forums
    7. squidhands
      squidhands
      woohoo, I'll get started on the writeup.
    8. squidhands
      squidhands
      If everything looks cool for the version I sent you I'll post it on the MLG forums later today. Maybe we can get some games for the team version with and without the jump pad over the weekend/holidays.
    9. XxTexasHornxX
      XxTexasHornxX
      I'm going to get online, and now that I'm done with finals I will be able to play a lot this break.
    10. squidhands
      squidhands
      Oh, yeah: You can also throw the flag through the windows in OS hall down into the Attacker base. I got all Halo:CE excited when I found this out just messing around yesterday, but I think we should keep it to ourselves.
    11. squidhands
      squidhands
      ****, I guess I nixed the wrong version. I'll make the changes when I get home from work today.
    12. squidhands
      squidhands
      Those are great, man. They'll be perfect for the main post, and a pretty sweet sig, too.

      After watching the film again, I abandoned trying to fix the bridge plat. I was concerned that the sniper rifle fell between the cracks when you got killed, but it didn't. The rifle was empty, and empty weapons disappear when you die. It's kind of weird, but all of them seem to do that, not just the sniper. If you don't think losing the occasional grenade through there is a problem, I won't worry about it.
    13. squidhands
      squidhands
      Sure, give me a few minutes.
    14. squidhands
    15. squidhands
      squidhands
      That's good, glad you think it runs smoothly. It is a bit nitpicky, but I may still mess with it. I think I can prevent another semi-close spawn like that from happening again, but other than that I'll be ready to post it. Do you still have time to do the other comparison pics? If not, the one you already created will be great.
    16. squidhands
      squidhands
      con't:

      I saw the gap between the bridge plat and the double box walkway and I'm in the process of fixing it. What a pisser. This is the part of Forge that I don't like, having to repair something with little resources and have to compromise the aesthetic look a little (I like that clean straight line running down the middle of that walkway). I'll try to fix that gap between the bridges themselves too, but I've already redone it four times and for some reason the game spawns one of them crooked. At least you can't pitch a grenade through that gap, but still...argh.
    17. squidhands
      squidhands
      Yeah, I watched the film this morning after I DL'd the new version. Pretty good game; remind me to never play 1v1 with nick, lol. I only saw one iffy spawn after the double beat-down, but it could have been much worse. Bungie's spawns can't seem to work as well when two enemies die at roughly the same time. I'm going to watch it again later today because I can already tell that there are some spawns that are getting used a lot more than others.

      Good call on the powerups; I forgot to do that for the 1v1 version. No clips for the sniper sounds like it would work better for this, too. There's no need to run around with 20 rounds in that thing. Glad you liked the jump pad.
    18. squidhands
      squidhands
      No, I didn't change them around yet or remove any. Just the respawn areas are all set to neutral now.
    19. squidhands
      squidhands
      I worked on the 1v1 last night and finished it up this morning, it's in my fileshare. The jump pad seems to work pretty well and you can't blow it up. I removed the Mauler, changed the timers to Camo and OS to Greenhouse settings, and added a second sniper rifle that drops in front of the Defender base. Both snipes are on the Greenhouse settings too (45sec, 1 clip). I put two extra dumpsters down right below the snipe platform similar to the way you had them. There are only two neutral starting points now, and I tried to keep their locations fair as to the amount of time it would take to rush a power item. The jump pad really helps a lot for that. I decided to leave the Plasma Pistol for now, as I didn't see any unfair advantage when watching your film. Let me know what you think about adding the jump pad into the MLG version; whether or not the community would go for something like that for a competitive team map.
    20. squidhands
      squidhands
      Yeah, I was trying to think of a good place to put a second snipe for the 1v1; sounds like a good place. I queued the film and I'll check it out when I get home. I'm all for using Zanno's weapon times for the 1v1 version, too. I'll set up a 90% recharge version of Greenhouse and play some games with it when I can, and I'll start working on the 1v1 version with the jump pad and additional dumpsters.

      Yeah, Mauler's in the archway to bridge plat, a little to the left side. It'll be removed for the 1v1. Should have warned you, lol
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