squidhands
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Jul 17, 2013 at 10:33 PM
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Dec 22, 1972 (Age: 51)

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squidhands

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squidhands was last seen:
Jul 17, 2013
    1. HITtheLIGHTZ
      HITtheLIGHTZ
      contd: For the 1v1's I've played it on 50% recharge and 90% and I thought they both worked good in their own way. I'm not exactly sold on either one yet for this map but overall Zanno's settings are perfect. One suggestion I got from a couple of people for the 1v1 was to add some more dumpsters to the snipe courtyard where the three already are as well as maybe a couple either over by the sniper perch or in the corner of snipe courtyard where the middle arch starts. I think adding more where they already are is a good idea, but I wasn't sure about the other places.

      Basically I'm just gonna try and test a bunch of small modifications and find out what people like best.
    2. HITtheLIGHTZ
      HITtheLIGHTZ
      I talked to him a bit earlier. I actually tried using a red OS in a game, its like the most overpowered thing of all time. The jump itself maybe, and I had thought maybe having a brute shot up there? Its actually not that overpowered on a large sized map and sort of serves as a side weapon rather than a powerweapon but it would need to be tested.
    3. HITtheLIGHTZ
      HITtheLIGHTZ
      For v1 testing went extremely well, normally when I test v1 of a map I expect the spawns to go straight to hell but that never really happened save for the hill game where Moglie wasn't playing so his influence probably ****ed it up.

      I think those breaks are probably going to be it as far as I can tell, but I still need to check for AIDS jump (basically if theres a corner you can wedge yourself into where the barrier doesn't extend to the ceiling than you can do this glitch jump where the bottom person levitates and the other can jump out of the map) spots just in case.

      I plan on doing two more of those pics later just so the OP is as epic as possible and maybe one will have "Harmony" written over it so I can make a sig out of it that links to the map.
    4. HITtheLIGHTZ
      HITtheLIGHTZ
      check it: (click for better view)

      [IMG]
      [IMG]
    5. HITtheLIGHTZ
      HITtheLIGHTZ
      If I'm bored and have time later I may try and create a few pictures where it has images from the ut3 mpa, the sketch, and the actual ut3 map in a row from the same general location. That would look sick.
    6. HITtheLIGHTZ
      HITtheLIGHTZ
      Ohh and for an even better OP I have these from the ut3 map I took inspiration from.

      View from snipe tower
      http://www.eatmybomb.com/wp-content/uploads/2007/11/gaming_weekend_ut33.jpg

      Bridge Plat area with smaller version of tower:
      http://www.gamedrone.net/wp-content/uploads/2007/10/shangrila.jpg

      Overview of sniper courtyard:
      http://pnmedia.gamespy.com/planetunreal.gamespy.com/newsimages/ut3hq/large/dm/shangrila1.jpg

      View of what would be the room with window overlooking:
      http://www.gotfrag.com/files/upload/ninex_ut3_1.jpg
    7. thesilencebroken
      thesilencebroken
      alright, thanks man :)
    8. thesilencebroken
      thesilencebroken
      nah, hes workin hard :)
      we're just trying to figure out GOOD ways to fill the space we have left. [not the open areas i spoke of, but moreso the areas that still require some geometry.]

      once thats done, i have weapons already placed in my head, and gametypes are all planned out. That part should take all of 15 minutes.
    9. thesilencebroken
    10. thesilencebroken
      thesilencebroken
      excellent.. now it all just depends on how quickly we can work.
    11. HITtheLIGHTZ
      HITtheLIGHTZ
      Ohh yeah the comparison pic are always awesome. The more meat in the OP the better.
    12. thesilencebroken
      thesilencebroken
      when we test, shall i count on your presence?
      it'll be like a week or two.
    13. HITtheLIGHTZ
      HITtheLIGHTZ
      One other thing: Although I had agreed with you on posting maps in the thread where the sketchup's originated... since no one else have even done it yet and the amount of sketch clutter has died down I think the map has room for its own thread, but your call on that one.
    14. HITtheLIGHTZ
      HITtheLIGHTZ
      Yeah no problem I should be able to get someone to run 1v1s later, and I'll probably play around with the 1v1 layout. This weekend we definitely should be able to get some games.

      Definitely go ahead and do a matchmaking version for over here, I'll try and find a weapon/powerup layout for 1v1 and for the general mlg version (probably just 2v2) the current layout looks pretty solid but we can colaborate on that one.

      Ohh I somehow managed to nadejump out of the map on the top portion of the bridge wrap around, its really hard to get it that perfect though.
    15. HITtheLIGHTZ
      HITtheLIGHTZ
      Damn, map looks sick. Don't really have much else to say now, really really nice job. You done any testing yet?
    16. HITtheLIGHTZ
      HITtheLIGHTZ
      Awesome yeah if you're on between 8 -11 ET at all I'll almost certainly be on. For the window panels I was actually talking about the 4 that form the window into that one room, nice on the crane though. That thing can seriously go to hell.
    17. HITtheLIGHTZ
      HITtheLIGHTZ
      I figured out that you can jump through the window panels with a well timed crouch. I'm not sure if this is a problem or not but if you happen to have a double wall or two extra that might work better.
    18. HITtheLIGHTZ
      HITtheLIGHTZ
      Haha yeah people always say "no way that sketchup will work". Funny thing is this one isn't even in a budget crunch.

      Looking forward to testing, I'm guessing you'll be running some of the AR start gametype style tests right? If by some miracle we were ever to log on at the same time it'd be cool to test with us both in the party. Anyway just shoot me the version with finished geometry so I can try epic escapes. Cool.
    19. HITtheLIGHTZ
      HITtheLIGHTZ
      Yeah for testing if you could just try and do spawns for me then I could definitely run 1v1 and 2v2 mlg-ish settings tests with layouts. For the crane just once the geometry is done I'll try and escape as I've gotten pretty good at it.

      For hype just post the sexiest possible pic in the what are you working on thread, since that thread seems to be the most viewed in thing ever over there.
    20. HITtheLIGHTZ
      HITtheLIGHTZ
      Alright I said I'd look at it by the end of the day and I finally got around to it. Yeah the stairs are totally fine for that part. The one thing is the geo'd box ramp in the sketch was actually an arch, you may not have noticed there was actually a space designed to be exactly the height of someone standing up. Anyway that could still make it in there?

      Things pretty damn close to being done though. I've been keeping it secret but one friend who doesn't even forge hopped in my party which I accidentally let out a collective "whoa" which is always nice.

      Ohh: you gonna do anything with the crane?
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    Birthday:
    Dec 22, 1972 (Age: 51)
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    squidhands

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