HITtheLIGHTZ
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HITtheLIGHTZ

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HITtheLIGHTZ was last seen:
Jan 9, 2018
    1. squidhands
      squidhands
      con't:

      I sent you the most recent version with the fixed breaks. I couldn't get on top of the bridge wall now, so hopefully you or anyone else can't either. I added a couple of doors to give some tactical jumps up to the main street from snipe courtyard, so see how those work out. Hopefully I/we can get some more games in this week.
    2. squidhands
      squidhands
      Yeah, I think the red OS is only good for mm-type customs. I may switch it with rockets after all. The only problem I've got with the Brute Shot is how people can use it to escape maps with ease. If the breaks we found are indeed fixed, I have no problem adding it.

      The 1v1 additions sound good to me; the only reason I didn't put them near the sniper perch is because of how easy it is to jump up from the dumpster to the main street. Shouldn't matter for 1v1, so I'll put them in. I thought about putting a jump pad of sorts in the corner of where the main street meets the bridge as another way to get to the OS from the floor.
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    3. squidhands
      squidhands
      I'm extremely happy with the spawns so far. I've never set them up for an asymmetrical map before, but so far, so good (so what? lol, I need to get that album again...).

      Cool, I hope there won't be any more. The resources are going fast.

      That will be sweet. The one you've already done is awesome, so I can't wait to see the others.

      What did you think of theseventhstar's suggestion? I was planning on basing the 1v1 version around Zanno's gametype anyway, but I'm not too sure about the red OS. I was contemplating trading the current OS for rockets in the MM version, but not for a 1v1.
    4. squidhands
      squidhands
      Dude, that's ****ing awesome. Nice job.

      Seems like it's going well so far. I was contemplating moving the center hill after our game, but I may wait until we get another one with full teams. I'd still like to try 4v4 to see how it works. I'm pretty happy with how the CTF went, though. I looked through the film and didn't see anything that stood out to me as a problem.

      I saw that other break you did over by the sniper tower. I'll have that fixed today as well as the other one that zonked showed us.
    5. squidhands
      squidhands
      That would be really awesome.

      I'll have the breaks fixed today so hopefully tonight or tomorrow night we can get some games going.
    6. squidhands
      squidhands
      Those are great pics. I'll have to include those somehow without overloading the feeble brains of the members here.
    7. squidhands
      squidhands
      Sweet, I'll do that then.
    8. squidhands
      squidhands
      Ok, I may do that once I post the link. I'll have to add your sketchup pics for comparison, though.
    9. squidhands
      squidhands
      Ok, sounds good. I'll see if I can get some time to play tonight, but I've got a couple of things to take care of first.

      Ah, I thought it was possible, but I just couldn't do it. I'll get it fixed up, got plenty of materials.
    10. squidhands
      squidhands
      con't:

      I'm not sure if I can get on tonight, but I'd like to get some games in with you this weekend if you're around. I'm usually up late on Fridays and Saturdays. If you're able to run tests on your own could I get you to send me the films?
    11. squidhands
      squidhands
      Thanks, man. I'm pretty happy with the way it turned out. I redid the sniper tower, and it's a little smoother than it was before. I went and ran around on the latest versions of Lockdown and Hybrid, and that little bump is something that just can't be overcome apparently.
      I tried doing the jump pad where you originally had the 2nd set of stairs in the Defender base, but it didn't work out too well with a geo'd mancannon. A grav-lift could work, but it might make for too easy of a flag cap coming out of the Camo room.

      I haven't done much testing at all yet. I showed it to Vicious Vice, Cosmic Rick, and Tender Biscuit last night and we ended up in an impromptu FFA. That went pretty well, and they all really seemed to like the layout. The only complaint was they wanted more variety in weapons, so if I do a matchmaking version of it I'll throw in some different ones.
    12. squidhands
      squidhands
      Oh really? Hmm, I didn't know you could do that. It might be cool to keep it as an exploit unless it really hampers gameplay. I'll have to practice that...
      Cool, I'll see if I can swing it so we can get a couple of games on it tomorrow.
    13. squidhands
      squidhands
      Yeah, I was able to do it too pretty easily, so now there's a single box merged into the crane. I think I'm done with the geometry as of today, and I started on the spawns. Weapons are done, but will probably be changed around once games get going. I should be able to send you the first testing version tomorrow, or even better to get to play some games with you.
    14. squidhands
      squidhands
      Yeah, it's worked out pretty well. I should have well over $100 before I even start placing weapons.

      Me too, I'm pretty excited about this. Hopefully we can run some tests together, that would be great. I may run tests with both the MM gametypes and BR starts to get a good comparison for team games, and use Zanno's gametype for some 1v1s. Once I get it finished up I'll send it to you.
    15. squidhands
      squidhands
      Cool, I'm hoping to have it ready for testing by Wednesday, maybe Thursday. Spawns and weapon placement will take a while to concoct. I know it won't be perfect the first time around, but I'll aim for it anyway.

      I'll take some pics today after I'm done and post some sexy pics. I just reread your post where Wheezy said there was no way it could be done after counting the parts in the sketchup. lol
    16. squidhands
      squidhands
      con't:

      As far as the crane goes, I think I can get away with blocking it off with the last two window panels I have. I don't think you can grenade jumps to the top of it from the bridge, but I'm no escape artist. If that doesn't work, I guess I'll have to merge a box into it or something. I hate that crane. I really, really do.
    17. squidhands
      squidhands
      I thought it looked like it was off the ground, but I couldn't tell if it was intended to be that way. When you mentioned the arch being the height of a player, I thought you were talking about the main one. Hmm, I'll see what I can do. What I can definitely do is delete the bottom portion of the big column there, and lower it to be the player height.

      Yeah, it's getting there. I should hopefully be done sometime this week, and if you want I can put it up on my fileshare for you to run your own tests on. I'll make sure it's set up for all of the major gametypes.

      Sweet, glad to hear that. It really is a great design, so all credit goes to you for that. I may post some pictures up in the next few days in your original post to get some excitement stirred up over it again.
    18. squidhands
      squidhands
      Yeah, it's a real pain. It lines up ok at first, but then you have to geo the entire thing into the Foundry wall (why the hell couldn't Bungie just put in straight goddamned walls?). That's when it get's messed up.

      The main thing was putting stairs instead of a geoed box ramp in the sniper courtyard. I wanted to have a smoother transition since the other two aren't the greatest, and now it leaves a fairly long line of sight open. I added a double wall to block it, and even though it helps, it looks pretty goofy. I deleted it before I sent it off to you; I just didn't like the way it looked. I can use columns or something else to block off that LOS.
    19. squidhands
      squidhands
      (this is so stupid. Only 1200 characters?!)

      cont:

      I'll get back on in a few minutes and send you the newest update. I want to do the short barriers for columns instead of the dumpsters if I can get away with it (totally with the Hang 'Em High style), and I already filled in under the arch. Snipe courtyard is the part I've taken the most liberty with so far in your design. There's one thing I'm kind of iffy about whether or not it should be left in, so be honest with what you think about it.
    20. squidhands
      squidhands
      Thanks, man. Glad you're liking it. It's really a great design, and I'm having a lot of fun making it. I spent a while on it again last night, and it's really starting to turn out nice. There's plenty of budget left, and I don't think materials will be a problem either.

      I like the mancannon/jump pad idea, I'll try it out. Are you talking about the sniper tower itself with the bump? That thing is the most aggravating part I've had to do so far. I've redone it three times now, and it seems like sometimes the map will load it properly, and sometimes it doesn't. I'll probably redo it one more time since I have plenty of materials. I think there's one other bump that I know of that happens on the transition from the box to the double wall floor near the sniper tower, and I'll clean that up before testing.
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