Finish Falchion. The others can wait. Now that I think about it; pumping out 3 maps at the same time may not be a great thing.
I have an infection game-type that works well with all of the default maps. I can't wait to play it on Assembly. The game-type is called "turn the tide". The zombies are just like the humans in every way (pick up wepons, limited ammo, normal health and sheilds). Humans are red, and zombies are blue.
No tengo el X-box a mi pade's casa. There's no hurry on the foundry one. I have a lot of projects and ideas myself.
the merged lift is sick for starters. I'll have to give it at least a run through before I can make any real suggestions, however it does look nice.
There's a few things I want to try out on it. I'll see how it goes. I'd like to Merge a bridge with those rocks in the middle and a open box with the launch pads. I still really want to heavily involve vehicles.
Why no Sniper? I know it's very strong but I'd like to incorporate them. Will probably have 0 clips. I want to drastically weaken the warthogs, if I incorporate them. And some geo-merging will be attempted.
Okay. The last testing session was solid and it played rather well, but now you changed it... again. I was thinking about re doing Standoff, like what Chips did with Isolation.