****ing finish Falchion NOW BISH!!! Are these recent changes the last alterations you'll be making? I'd like to see how those tunnels work. If it plays well enough, I really think it could be a strong candidate for a feature.
http://www.forgehub.com/forum/2v2-discussion/38404-looking-partner-round-6-wb-onwards.html You should do it.
That's quite an undertaking. I'd love to help, but my time on Halo is pretty limited. I honestly don't know how much time I could devote to that. I'd be happy to help test when I can, but that's all I could offer you at the moment.
Stupid Oddball settings. I don't like to make custom gametypes, because they normally don't get half the downloads that the map does. Argh.
Cool, I'm looking forward to checking the new version out. Buddahcrane was able to break out fairly easily with the Oddball, which is a problem. I'm going to do some tweaking later to see if I can prevent it as much as I can. Blargh, I hate that.
Sorry; I ended up posting this in my own profile like an idiot. O_o ________________________________________________________________________ Ah yes, I remember it now. I've got it DL'd and I'll give it a forgethrough this evening when I get home from work. It looks really sweet. I've got one as well that's geared toward the MLG-style of play, and I'm probably going to start testing very soon on the spawns. It's a smaller map called Radius, and I don't think it can support more than 3v3. Check it out if you'd like; I'd love to hear what you think. Just posted some pics ________________________________________________________________________ I looked through Falcion this morning. I like the current layout, but there's a ton of flickering in the mid base. It's kind of a pain to fix because you have to isolate each box with teleporters and do a quick grab/release, but it probably should be done. I like the overall layout a lot, it should make for some good matches.
Wow at this massive discovery =/ .... http://www.forgehub.com/forum/halo-discussion/33709-trying-find-secret-sandtrap-30.html