Stratigon13
Last Activity:
Dec 18, 2012 at 7:41 PM
Joined:
May 27, 2008
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358
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Birthday:
February 8
Location:
Guardian
Occupation:
Team Slayer

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Stratigon13

Ancient, from Guardian

Senior Member
Stratigon13 was last seen:
Dec 18, 2012
    1. Crusadermike
      Crusadermike
      the settings could have the people move 50% speed, 200% gravity, 300% damage resistance for gunners with no shield recharge (gotta get custom powerup) 100% damage modifier, and starting weapon being random, no starting grenades or grenades on the map or grenade regeneration for anyone at all. and no infinite ammo, if anything you have limited ammo cuz make weapons with 0 extra clips of ammo, of course considering it's random it may not do that but that's ok, it should work out alright. i think this could rock forgehub lol, what do u think?
    2. Crusadermike
      Crusadermike
      lol hey i got another forge idea... what if we made like maps on avalanche, standoff, valhalla, and sandtrap where they're like mario kart tracks except it's... halo kart! like 4 mongeese, 8 people total, one driver one gunner each team, 3 laps, and what you do is you have like 2 different rows of 4 weapon holders that have 4 weapons (in forge mode put any weapon) and in the settings set the weapons on map to "random". so you drop off your buddy for a second let him pick up the weapon and you start firing at the other 3 go karters. sounds fun right? eh i've thought this through, like what you do is have it where the vip can drive but is invincible (what? how can you kill him then?!?!) you dont kill him! lol. what you do is you can spam your attacks on the mongoose pair and damage the gunner and kill him, and when he dies (not one life) he can spawn in this kind of "penalty box" thing where he's stuck, can't move hardly nor damage anyone and has a sniper to view the action of the race. :) sounds cool right? so basically you race and you pick up weapons to slow eachother down just like in the game! and if you're good you can disable the attacking abilities of the other pairs. oh and one more thing, for the rows of weapon holders, to hide the weapons and make it colorful, have like an over shield, camoflauge, custom powerup, and custom powerup/camoflauge mixed one (should be green, light green) and the custom powerup could just simply give you 30 second 200% shield recharge rate. sounds awesome right? just gotta make tracks on the four bigger type maps where you can't get out, i'm sure i could do this so what do you think?
    3. Crusadermike
      Crusadermike
      tom's playing on my account btw
    4. Crusadermike
      Crusadermike
      LOL THAT IS A VERY LONG POST AHAHAHA, but considering i typed really fast ya know that took like around 15 mins ok :)
    5. Crusadermike
      Crusadermike
      hey i sent u a msg on xbox live, but anyways i couldn't restore your gamertag cuz i had to get more info. tom's playing on xbox now, but we could prob do it tomarrow :) or if u want early in the morning before church lol? idk, but don't feel bad bout wasting time cuz me and zack have prob wasted about 2 hours each now on the achievement. 3 times we were playing we had to quit out cuz either we got disconnected or someone had to get off (we did at end). ah well, hope it makes u feel better. oh by the way earlier today when we were playing that bomb game it was SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO LONG but fun/funny! we didn't even get to 5 points, it was like 3 to 2 and i finally decided to leave but people were playing still. ah but i left cuz ppl left on the other team making it like 5 to 3 people after some people left, so i left and for about an hour half i edited the vehicles and respawn times and shield doors on the map. im eager to try it out again, i think it's even better now. and there are no wraiths now, but there is a scorpian in the middle under in it's own little garage where there's 8 ramps (4 each side) with 4 bridges on them. da scorpian and aircraft respawn 3 mins now, medium (warthog prawler) 2 minutes, light (chopper ghost) 1 minute, transport (mongoose) 10 seconds lol. oh and the missile pods at the bases! they instant respawn, like if you pick one up, spam it, drop it, you'll see another respawn instantly! like a turret kinda, cool right? (zack told me it'd work) oh and at the bases i took changed the shield doors a bit, moved the dual maulers to where needler/regen is on default avalanche, made a new side base that i call the "death ray turret" cuz u get in ur own lil turret room (unescapable unless u die) u tele into (tele right next to it) and have custom powerup and a (plasma turret) turret with room to fire but not escape through. (might even make it make u invisible lol, that was so funny, we were forging with another friend doing that too, me and zack, looool) but anyways custom power up = invis and 300% damage modifier (it is kinda inaccurate considering plasma, that's ok) and it looks kinda like a house lol. :) i changed the middle of the map, shield doors (took out some) and made them look way cooler (put six small ones together at entrance) took away a sword, moved it, moved flamethrower, added a couple turrets and explosives by super mancannon, and made it look nice. i did a lot to the map and man i really think if i can try it out i could post it on forgehub and people would love it! oh and the settings gotta be tweaked a little (tweaked the assault one already, made it where u have waypoint on bomb carrier on other team so that now you can always see where the bomb is on the map) and i still yet have to make it for other game types but man i think it'd be a hit! right now the layout is done, the spawns work and are ok, might edit it to make it flow better, and other game objective spawns are yet to be edited (they're just default) so yeah man i really put a lot of effort into the map after seeing all the flaws in the game testing (i hadn't really played it before, but wow it was a very noobishly fun game, always spamming into a vehicle after you die, it was fun but in a nooby way and could be repetitive.) but i really think the map can be a really great hit just on the gameplay alone :D! oh and i even added 2 brs at the base, a fuel rod in the base at the very back, rocket at the neutral base (sniper base, in tele room) 2 carbines at neutral base (laying on sides of walls at tele base) and took off the snipers are the other sniper base (close to middle, original overshields area on default) that's the plasma turret base room thingy now (i think it could be good lol, oh and i should put explosives in there so you go BOOOOOOM when a banshee decides to give you a present :) lol this is a long post but it helps me remember what all i've done/wanna do and u can follow up too and anyone else can too at the same time! it's called public thinking! no i mean public brainstorming! lol, but yeah i think the map is really good now i just need to edit player spawns (they work fine now, but make it better, add respawns at the sniper and deathray bases) the objective spawns for other game types besides assault, place some power core explosives (i think 4 should do it, instant respawn too) in the deathray houses, and make cool gametypes for each one of the different types of games (gotta edit custom powerup traits to 60 seconds, 300% damage modifier, good camo and make 1 second invulnerability, way point everyone, and color white (prevents spawn killing unless u get assassinated, but spawns would make you spawn in one of the neutral bases and there are too many spawns to have 15 other players try to spawn kill you if someone was just trying really hard to break the game in some small way lol, and the white color and waypoint for a second just shows that you're invincible and you just spawned (it goes away after a second) and it's cool cuz you can see when you're opponents spawn. something i do with my zombie games to try to prevent spawn killing, so why not here? (if u already spawned and lived for a second is it spawn killing still? lol what a question! ahaha, lol) ok well that's my map and hopefully tommarow i can maybe spend an hour at the most getting all the game types ready for it and finish the rest of the little things on the map! thanks for reading lol, i think if i have the time i could get some screenshots, make a map description, maybe a red vs blue story behind it hah, lol, except my spoofed up version (make a really weird story as to why they're fighting xD) and then post the map with the pictures and all! OH YEAH ONE MORE THING! (YES IT GETS EVEN COOLER LOL!) ok the has only one round, so the map is continually being played and you have a one hour, yes ONE HOUR TIMELIMIT! LOL right!? ok just gotta remember so now if i look and read this again before i edit the map ill remember and remember that you know so you could remember to remind me to remember what i need to remember to do with the map/game types. lol. jk, dont worry about reminding me or anything im just sharing my ideas with u and whoever else is reading. ok well cya around i think ill stay logged on and check out maps or w/e
    6. Crusadermike
      Crusadermike
      ahh maybe im out of ideas now, that's ok, anyways im pretty sure we lost the game cuz i left with my family when score was 31 to 13 i believe. ah well, ok cya later
    7. Crusadermike
      Crusadermike
      man when i went to bed last night i thought of some cool forge ideas on other maps besides like foundry and avalanche, maybe ill be on later and maybe i can tell/show u some of them. ok well cya later, might see ya at the game if ur going lol, but yeah i plan on being there (in Norman) :)
    8. Crusadermike
      Crusadermike
      so what's your latest forge masterpiece-to-be you're possibly working on now or have finished already?
    9. Crusadermike
      Crusadermike
    10. Crusadermike
      Crusadermike
      oh and if we do this, here are some equivalents in my opinion we could use... assault rifle = needler (iffy one isn't it?) smg = plasma rifle, magnum = plasma pistol, sniper rifle = beam rifle, battle rifle = carbine, rocket launcher = fuel rod cannon, machine gun turret = plasma gun turret! and of course shotgun = energy sword (yes i know but it's close, both are short ranged weapons) :D!
    11. Crusadermike
      Crusadermike
      lol maybe we should make a simple map where it's red vs blue, elites verse spartans and in the game you haaaave to make sure both teams are completely spartan and elite. then u make the weapons like bullet weapons verse plasma at the bases. of course u could pick up a bullet weapon if ur an elite which would maybe look funny, but w/e right. then u got like a prawler (unless that's brute, im not sure) vs. warthog lol. or mongoose vs. ghost? or banshee vs. hornet? or wraith vs. scorpion? well actually to tell the truth they individual vehicles aren't necesarrily leveled out, but if u have all 3 then maybe u could say it is balanced overall, or atleast close? im thinking this would be cool and u could maybe do this spartans vs elites theme on standoff (even tho u dont got all the vehicles) or just do sandtrap/avalanche? (which have the vehicles! :D) i just think it's a kinda funny idea. mmm actually avalanche sounds good :). eh but basically u have 1 set of those vehicles and at the bases you have human weapons and the plasma equivalents. ahh but one more thing it can't be on team slayer if u want to have the humans and spartans have different weapon settings the way i'd like them. i was thinking u have elites with swords and i would say plasma rifle but u cant spawn with it, and humans have shotgun plus smg but not smg since u cant spawn elites with plasma rifle. maybe plasma pistol sword/magnum shotgun? idk, but i think this would be a funny game to mess with and it'd be pretty simple i think, except i'd have to set up the game as either vip, infection (one life though...) or possibly one other setting but i think it has to be vip where you set the vip and the vip team as default except the elite weps and base players as humans. sounds fun eh? xD what do u think?
    12. Crusadermike
      Crusadermike
      rawr what's up, any cool maps lately?
    13. Zaffaman
      Zaffaman
      Little late. I ended up cancelling it because of some unexpected complications... You could still be next week`s host, if you want.
    14. Metallic Snake
      Metallic Snake
      often thats the case for me. im a loser sometimes. especially when it comes to talking to people face to face. people think im trying to be "ALOOF" sometimes, but im just too afraid to say anything at all. so they take it wrong. and get mad. so i tell myself, "JUST DONT TALK> EVER"
    15. Metallic Snake
      Metallic Snake
      I KNOW THAT, I WAS JUST KIDDING WITH YOU!!! hehe, your name is Sean right? or spelt something like that. how could i forget you? i played with you yesterday, and weve been friends for like 3 months?
    16. Metallic Snake
      Metallic Snake
      Cool, ill send you a friend request.
    17. Crusadermike
      Crusadermike
      lol i am so spamming ur page. man but once i get this map to where it works really well then imma wanna play it every time someone asks for party leader (just 3 rounds tho) and whoever wins gets party leader yay! i just usually seem to do good on it (well i made it) but the game basically is just a combo of luck and skill. ok well ill cya later prob.
    18. Crusadermike
      Crusadermike
      hey btw i put man cannons at the spawns on my battle arena map. i think it'll work better. but next time i get on i was thinking about adding large shield doors around where the grav hammer is just to add a lil more cover i guess. im outa money so i gotta delete that wasteful $25 the wraith takes up lol. then i think it works pretty smoothly. well actually i wanna know what u think, to add the shield doors or not. also if you grab the brute shot/grav lift and get the chance to you can get out of the map which can break the game, although if people are really playing that'll hardly happen. i'm thinking i might just change grav to 200% on the game but then u can't jump around :/ and stuff. or if somehow i edit it for money and conserve bridges/walls better i could make the map up to the barrier. what do u think? besides that problem, the map only works with 8 people or else people spawn in the same room and easily assassinate eachother, but i think it should be only 8 ppl. 16 would lag it and make it crazzzzyy. so what do u think?
    19. Crusadermike
      Crusadermike
      ahh that reminds me half of my sunday school class goes to pco! xDDDDD but it's cool i already hung out with them at the game and poked fun at them, lol, but they're cool they know im just kidding.
    20. Crusadermike
      Crusadermike
      yeah pwnege 34 7 baby (kinda late to post this hah)
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    Birthday:
    February 8
    Location:
    Guardian
    Occupation:
    Team Slayer
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