Aimless Ant
Last Activity:
Jan 8, 2011 at 1:14 PM
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Aug 16, 2008
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Location:
Florida
Occupation:
Engineering Student

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Aimless Ant

Ancient, from Florida

Senior Member
Aimless Ant was last seen:
Jan 8, 2011
    1. I SeNTiNeL I
      I SeNTiNeL I
      Sorry i was not able to join you earlier i was kind of busy. Next time i am online and you are as well ill send you a message if im able to help test.
    2. I SeNTiNeL I
      I SeNTiNeL I
      Yeah all 6 spawn areas should be set to neutral for FFA sake
    3. Draw the Line
      Draw the Line
      It's not that it didn't work, because I think the map plays fairly well, its just that it wasn't very popular with the public. I used an all covenant themed weapon set and I think that is partly why.
    4. I SeNTiNeL I
      I SeNTiNeL I
      When i say sink them into the ground you want to give them a bottom. So raise the bottom 1 or 2 points so that you see the spawn area sink into the floor. Reason for this is that spawn areas have a slight float of them. They don't touch the floor without a bottom therefore any spawn areas on the floor are sometimes not affected its just a buggy part of them. With the placement you say you have 6 main areas. If you placed 6 spawn areas to cover the main areas then this would minimalise the spawn issue. The spawn problem occurred in 1v1's as well as bigger. If im not being very clear i can try and explain it to you over live by showing you if you like?
    5. I SeNTiNeL I
      I SeNTiNeL I
      The problem was when playing FFA some people were spawning next to each other. By introducing some Spawn areas you could easily fix this problem. Gotta be careful though because spawn areas often prioritise the spawn inside them over spawns not covered by an area and also remember if you decide to use spawn area sink them into the ground.
    6. I SeNTiNeL I
      I SeNTiNeL I
      Hey, concerning what you were saying about reviewing all of your maps. The reason i am not going to is i do not want to be seen bumping dead threads or i might get trouble for that. Also whilst playing Shadows i have come across a few spawn issues that i would like to talk through with you. I think it could really help the map and a map that has spawns cracked(as in they are well tested and perfect) will get a lot of attention from the Staff and members.
    7. Unasareru
      Unasareru
      Kudos on your maps man, I'm a fan of them. The quality of them is excellent, If you havn't put a lot of work and thought into them, it sure as hell seems like it. keep up the good work, I hope to see many more coming from you.
    8. Linubidix
      Linubidix
      Well the way I merged the double box into the back alley was fairly simple.
      I used the door method to push it into the alley to begin with. After each time it went in without disappearing into the ground I saved just in case. Eventually it slipped into the alley. From there I went through several rounds lining up the doors and getting the box in the right position.
    9. BennyIV
      BennyIV
      I just had to post here and let you know that, YOUR MAPS FREAKING ROCK. I've been here at forge hub like 4 times as long as you and your still way better at it than me. keep on forging man you have great skill.
    10. ScarFac3d
      ScarFac3d
      Hey, wanna help make a map with me right now?
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    Location:
    Florida
    Occupation:
    Engineering Student
    Gamertag:
    Aimless Ant

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