theSpinCycle
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Oct 4, 2020 at 11:15 PM
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Aug 1, 2012
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Location:
From Mt. Moon
Occupation:
Killing your almonds - it's too late already.

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theSpinCycle

Halo Reach Era, from From Mt. Moon

Senior Member
theSpinCycle was last seen:
Oct 4, 2020
    1. FrozenGoathead
    2. Auburn
      Auburn
      Nah, I was planning on renovating that design before forging it at all. If this is about the offer in the contest, you guys can hand that over to Skisma or Elliot.
    3. Auburn
      Auburn
      dat roof. It's too bad I only found out about it after the game was nearly over.

      umm, crafiestbeef may have had another, but I don't remember for sure. There was also that indoor/outdoor map that Paints put on.
    4. Auburn
      Auburn
      Thanks, people seem to have mixed feelings about that room so far. I fixed the trait zone issue as well as the life pit, hahaha.


      ----------
      Aero: I like the improvements you made. The extra routes leading to upper mid work well. I think you should limit the amount of weapons that spawn intially to just one to make the starting rush less random and hectic. Additionally, I think it would benefit to room off the dropdown side of the upper level to reduce some LoS aross that stretch. Other than that, I think it played very well.
      ----------
    5. Auburn
      Auburn
      You, sir, owe me a reading of Green Eggs and Ham ;)

      Also, did you have any concerns about Hive? I need to figure out some way to remove the camping on the upper floor, hahaha.
    6. Dax
      Dax
      Dat Skype.
    7. Auburn
      Auburn
      Sorry to cut you off. I turned my Xbox off just as you were replying
    8. Auburn
      Auburn
      They were large and thick, so effectively shooting through them was a little difficult at times. Perhaps you could put the teleporter on a timer to spawn in after X amount of time. That's how Isao did it with Shelby and it seemed to worked fine. Normally, I wouldn't say having two teleporters on a small design is a problem, but I think it is here because of the lack of seperation between positions. That in addition to the fact that they are two-way is what's predominantly harming the flow and overall gameplay, IMO. Do you mind if I make some small edits and run some games on it myself to see how they would play? If not, that's perfectly understandable.
    9. Auburn
      Auburn
      Have you considered making a version with only one teleporter? I think having just having a sender at red(?) spawn and a reciever at the topmost position would work well. It seems like having two teleporters, two way at that, is still causing problems. I imagine having only a reciever up there would force players to jump down levels should they be getting pushed on when holding that position. Aside from that, the jump near the gravity lift seemed useless and the windows were awkward. I liked the dead end weapon setup you incorporated and the weapon layout in general seemed pretty good although I'm not to sure about the oneshot incencannon and the timers. I think you should try to reduce the LoS that top position has on the rest of the map, though, to promote movement away from there. Overall, I liked it a lot more than the last version as the scaling is much better. I think the biggest thing right now is the massive view certain positions have on the map.
    10. Dax
      Dax
      Not interested in my thoughts of the new aero walk? So it's like that, huh...

      :(
    11. PA1NTS
      PA1NTS
      I dunno, but definitely haven't played it.
    12. PA1NTS
      PA1NTS
      We haven't played it yet.. Or am I missing something.
    13. PA1NTS
      PA1NTS
      Yup for sure.
    14. Kazerra
      Kazerra
      What did you think of the new Core we played yesterday?
    15. Kazerra
      Kazerra
      I'd just like to thank you again for taking time out of your day to give really in-depth feedback on Core. I made a lot of the changes you suggested. I'd like to show you the newer version sometime.
    16. PandaMan
    17. Auburn
      Auburn
      Go for it, man.
    18. Skisma
    19. PA1NTS
      PA1NTS
      You needa fix green teleporter i think. The shape of it is too high. I'm working on weapon setup for Scythe so i'll keep that in mind. Someone else mentioned a lack of grenades too. I think I have an idea for that. Your gametype was awesome. I like being able to jump a bit higher like that, I was ninja-ing around on my map with those settings. Making every jump that I wanted to. lol.
    20. PA1NTS
      PA1NTS
      I quite enjoyed that 1v1 we played today. Is that a remake?
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    Location:
    From Mt. Moon
    Occupation:
    Killing your almonds - it's too late already.
    Gamertag:
    thealm0ndkiller
    Washing clothes..

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