StolenMadWolf
Last Activity:
Jul 22, 2015 at 1:27 PM
Joined:
Jun 21, 2012
Messages:
320
Likes Received:
0
Manage Groups:
0
Gender:
Male
Birthday:
Jun 20, 1996 (Age: 28)
Location:
The soggy place called Britain
Occupation:
College Student

Share This Page

StolenMadWolf

Promethean, Male, from The soggy place called Britain

StolenMadWolf was last seen:
Jul 22, 2015
    1. Astiir
      Astiir
      oVR did it for me..

      Don't worry about it, I'll have another 1v1 map done in a few weeks, it's in the Wat u workin on? thread : )
    2. Astiir
      Astiir
      Thanks, will do ;D Ps Which admin did you ask?
    3. Astiir
      Astiir
      Hey, wolf :) I was just wondering how you changed your Forge Hub name. I was kind of wanting to change my own :P
    4. Astiir
      Astiir
      It's fine, I could use your help on deciding the canvas! My GT: Astiir
      I'll add you if you haven't by the time I'm next on ;]
    5. theSpinCycle
      theSpinCycle
      Which ramps from Utopia are you planning to take? Hopefully not the huge deathtrap ones with 1x1 ramps?

      Idea sounds good. Show me next time we're on Live together.
    6. theSpinCycle
      theSpinCycle
      Don't worry, more coming.

      I liked the move to Impact, although I think, as is a problem with a lot of space maps, there's too much white. Using some of those nice dark pieces (bottoms of buildings, landing pads, corner 4x4s where applicable, etc) could help with this.

      Just a suggestion - I think making Utopia inverse symmetrical might solve some of the problems with very long hallways and also might make both sticky dets contestable at once, like the Snipers on Sanctuary/Asylum. It would require a reforge, though :(
    7. theSpinCycle
      theSpinCycle
      Geometry / Layout:
      -Long LoS all over :( I think some of it needs to be cut down on.
      -Players at the corners of the map nearest the Storm Rifle can see all entrances to that area.
      -Needs a lot more connectivity. Sometimes I felt as if you would back around a wall and I had no choice but to follow you or travel halfway across the map to get another entrance, at which point you had regenerated your shields. This wasn't bad at all in Dystopia because of the more segregated rooms.
      -Lift can't be jumped into from the side opposite the Grav Hammer
      -When you can use the lift, it's a free ride to the Binary Rifle (unfair because all of the other routes require putting yourself in the open).

      Just a quick list. May update later.
    8. theSpinCycle
      theSpinCycle
      Major things quickly:

      Weapons:
      -Storm Rifle and Grav Hammer are next to each other with Binary Rifle right above
      -Grav Hammer is powerless because of long LoS all over (Remove it?)
      -Binary Rifle is god because of the aforementioned long LoS, and you can snapshot even if the other player is close (I would get rid of this and replace it with a normal snipe or something)
      -Where was the Railgun?
      -Sticky Det dead ends were awkward - symmetrical times and segregated spawn locations in a 1v1 make it impossible to contest both weapons at once. Not sure what you could do here besides open up an LoS between the sticky det spawns.
    9. theSpinCycle
      theSpinCycle
      Sure. If you want to hop on now, I have just enough time for one game.
    10. Auburn
      Auburn
      nah, I was actually using the bottom corriders quite a bit to switch up my stategy and be unpredictable. The concerns I had were the donutlike bottom floor, the paths leading to the upper level, and the lifts in the center. I think you should make it so that players are forced to move to the top floor at some point if they decide to circle around the map. Also, the two ramps up to the top floor in each room seemed redundant, I think it would do nicely with just one. A connection onto the upper floor of one room from the bottom floor of another would be ideal, IMO. Finally, I don't really like the lifts because I dislike the immediate height change from bottom center to top center.
    11. Auburn
      Auburn
      hahaha, no problem. My mic is all jacked up, so I could barely hear anything anyway :p If I ever don't answer you in the future, that's probably why.
    12. Nutduster
      Nutduster
      No problem, will do. That's a rough time for European guys - Juanez Sanchez (British) plays with us every week but he's usually yawning big time before the end.
    13. Nutduster
      Nutduster
      Weird. No worries, I'll invite you tonight.
    14. Auburn
      Auburn
      surez, dude
    15. Auburn
      Auburn
      Mhm, sounds good. Hopefully there weren't end up being a ton of rooms, lol.

      invite me to play the updated version whenever.
    16. ChronoTempest
      ChronoTempest
      I've finally been given my permissions for the new Community Center, so I was able to move your feedback to the Feedback Vault in case you still need to see it.
    17. Auburn
      Auburn
      erm, it got replaced with the community center I suppose, hahaha.
    18. Auburn
      Auburn
      dsfhdskaufbgiulsdfgbiudsgbiudsv
    19. Auburn
      Auburn
      I think linear maps could work well. Narrows managed to block the long LoS with that curved bridge and others like Orbital worked well because of the height change breaking them up. Is it that one in the sketch thread?
    20. Auburn
      Auburn
      I couldn't tell you which room because I didn't exactly know which one I was in, but it occured while I was looking towards the center from the upper floor.
  • Loading...
  • Loading...
  • About

    Gender:
    Male
    Birthday:
    Jun 20, 1996 (Age: 28)
    Location:
    The soggy place called Britain
    Occupation:
    College Student
    Gamertag:
    StolenMadWolf
    A Traditional Sniper, I don't care about care about quick scoping and the fancy stuff, just me, the Sniper, and a load of headshots.

    Kayaking, SCUBA, and of course Forging