StolenMadWolf
Last Activity:
Jul 22, 2015 at 1:27 PM
Joined:
Jun 21, 2012
Messages:
320
Likes Received:
0
Manage Groups:
0
Gender:
Male
Birthday:
Jun 20, 1996 (Age: 28)
Location:
The soggy place called Britain
Occupation:
College Student

Share This Page

StolenMadWolf

Promethean, Male, from The soggy place called Britain

StolenMadWolf was last seen:
Jul 22, 2015
    1. Auburn
      Auburn
      np.

      Dystopia was fun as usual, it seems to play well with FFA though the third player wasn't playing much. The framerate and seperation is still there, though.
    2. Auburn
      Auburn
      Nope, was this map. Thanks for those points though, I hadn't actually thought about the lack of movement through the center. Your partner was wrecking us in that mantis the whole game, lol.

      The other wasn't mine either, haha.
    3. theSpinCycle
      theSpinCycle
      I haven't seen you around in quite a while. What have you been doing?
    4. Auburn
      Auburn
      It's probably the fact that they played with more people than it supports like you said. Still, I do remember experiencing screenlag during our game before.
    5. Auburn
    6. theSpinCycle
      theSpinCycle
      You could do either one. The power weapon issue I had is that the Railgun is no match for the Binary. It was less blatant with the Concussion. (Essentially, the binary needs a counter)

      If you do put something at bottom mid, make sure it doesn't spawn at a time similar to something at top mid.

      Faster speed doesn't always mean quicker pace. Sometimes it means that people who should have died escape. The pace issues Dystopia has mainly come from the segmentation of the rooms..

      Basically, what I mean is that when you're in a room, you can pretty much only see other people in that room. The sole exception is the top area.. As such, it's really hard to keep track of where the other player is, resulting in our circles. As for transitions between rooms, I meant it literally. How you get from one room to the next.

      I forgot to mention this before, but there was also some framerate around the edges of the map.
    7. theSpinCycle
      theSpinCycle
      Gametype: AR starts were pretty annoying, given that almost all encounters were beyond AR range. In addition, the time limit was too low :( I would try BR or DMR starts with BR or DMRs plus LRs on map.

      Weapons on map: Not a fan of the asymmetry. Concussion Rifle is much more forgiving than Railgun. I would make it symmetrical. Also not a fan of the pulse grenades on map, given that most of the transitions between rooms are doorways.. Binary was also too much. Perhaps tone it down or move it to bottom mid (which seems to need something, as the health packs are gone).

      Structure: Better than before, but it seems like we were chasing each other in circles for a while. There are also a couple notable camping spots. I'm sure you know where they are already :P Could also be a bit cleaner aesthetically.

      A lot of the map consisted of hard transitions from room to room without much inter-room LoS. Perhaps opening it up more could increase the map's pace.

      (YES, within 1k characters)
    8. theSpinCycle
      theSpinCycle
      Am I on atm? oh. I'm not at my xbox.
      I'll get on, but only for a round or two. :)
    9. theSpinCycle
      theSpinCycle
      Right now? If so, quickly, cause I'm busy later tonight.
    10. theSpinCycle
      theSpinCycle
      Damn, son.

      I'm not in any rush.
    11. theSpinCycle
      theSpinCycle
      Play Dystopia with me sometime?
    12. SilentJacket
      SilentJacket
      I'm not sure anyone here cares that you are a video game sniper...
    13. Auburn
      Auburn
      I have no idea to be honest, hahaha. I think you will probably have to rely on aesthetic landmarks as opposed to colored orientation this time around.

      they were cool additions.
    14. Auburn
      Auburn
      coolio, have you maybe consider placing the railgun at bottom center? The other big thing I can think of right now is orientation. I couldn't tell what room I was in half the time, lol.

      Other than that, it was coolio. I like the added height variation and such.
    15. theSpinCycle
      theSpinCycle
      You've misinterpreted. I'll join if you get your friends on too.
    16. theSpinCycle
      theSpinCycle
      Try Fat Kid? Lol, sure, why not. :)

      Fat Kid is basically the gametype you're suggesting except on a linear map with holdout zones.
    17. StolenMadWolf
      StolenMadWolf
      Fat kid? Never heard of it :(. The Gametype I've got is good though.
    18. theSpinCycle
      theSpinCycle
      You mean Fat Kid-esque? lol that's the most common infection minigametype evar.
    19. theSpinCycle
      theSpinCycle
      Describe it to me. And sure, if I'm still on when you want to play :P
    20. SilentJacket
      SilentJacket
      Don't create threads just to create threads.
  • Loading...
  • Loading...
  • About

    Gender:
    Male
    Birthday:
    Jun 20, 1996 (Age: 28)
    Location:
    The soggy place called Britain
    Occupation:
    College Student
    Gamertag:
    StolenMadWolf
    A Traditional Sniper, I don't care about care about quick scoping and the fancy stuff, just me, the Sniper, and a load of headshots.

    Kayaking, SCUBA, and of course Forging