Dax
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Jul 26, 2022 at 9:49 PM
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May 19, 2012
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Dax

Mhmm., from Kentucky Deluxe

Forge Critic Senior Member
Dax was last seen:
Jul 26, 2022
    1. theSpinCycle
      theSpinCycle
      The issue I took with s1/r1 is that they are both power weapon spawns (snipe/stickydet). We could move one of them, though, preferably snipe, since it's at sender.

      If we do use s1/r1, we'll also need to figure another way to make the leftmost teleporter area work. :( Dead ends.

      What do you think of the room-based aspect of this version?
    2. Kazerra
      Kazerra
      Yeah, I'm talking about the Dominion railings. You can shoot through them, but sometimes the tiny bars do get in the way a bit when shooting. It may become an annoyance eventually... But I'm afraid I can't do much about it without changing other areas of the map, because I'm completely out of decorative pieces.

      The new location of the tower pushes it further away from the courtyard, meaning it has slightly less of an advantage. The changes basically make it less overpowering.

      The additional room (that wasn't in any of the other versions) was put there to offer an alternate route into/out of the courtyard, and to shorten the length of the walkway leading to the tower, from the Side Room.
    3. Kazerra
      Kazerra
      Hmm... About the blue tower - I actually thought it was made less open with the change - the railings provide slight cover, and the new positioning of it keeps about half the platform away from the courtyard's LoS. But maybe I'm wrong. Playtesting will point out flaws, I guess.
    4. Kazerra
      Kazerra
      I considered that. I did manage to get a 2v2 playtest on it a few hours ago and it didn't really seem to be too much of a problem. Although, it wasn't a very good playtest because someone disconnected about halfway through.

      Adding in a bit of height variation may make it more cramped... I dunno. I'll experiment if needs be.

      Do you reckon you'd be able to help test it further, later on?
    5. Landderp
      Landderp
      because i thought i had clicked on the box to type ><
    6. Landderp
      Landderp
      yup. . . lol
    7. theSpinCycle
      theSpinCycle
      EDIT: In progress: making the sketch 3d.

      Updated 2d sketchup of triangle map, taken at a slightly oblique angle for absolutely no reason.

      [spoiler][IMG][/spoiler]

      Dark gray = wall (note segmentation to make it play larger)
      Green = possible power weapon locations
      Orange = Teleporter set (2 way)
      Purple = Lift / Mancannon

      Also, that forced elevation area in the top left has been implemented, the first set of teleporters removed and the second made two-way. The old sender is now on the old bridge to stop quick escapes after grabbing OS. Receiver moved to stop doorway peeking. Plus bridges to force map movement.
    8. Kazerra
      Kazerra
      Oopsie! Already done it. It's all set up for a proper game of Infinity Slayer now, if you fancy trying it out before I'm next online. There are a few areas I haven't cordoned off with hard kill zones, but hopefully you won't find them. ;)

      Also, did you check out the Shipping Dock edit I did?
    9. Kazerra
      Kazerra
      Yeah sure. I'll just work on putting all the spawns and stuff in first, then. :)
    10. Kazerra
      Kazerra
      About 30-40 minutes before I sign out, but that's pushing it a bit because it'll be almost midnight by then haha. I also just realised I posted this response on my own profile... Oops.
    11. theSpinCycle
    12. Kazerra
      Kazerra
      Hey man. I've just finished Core again and I'd love it if you could check it out before I go to sleep. :P
    13. cluckinho
      cluckinho
      I'm not trying to support stupid comments or anything. I'm am just getting annoyed on how he is denying every comment.
    14. FrozenGoathead
    15. PandaMan
      PandaMan
      FUNBOX, right NOW
    16. FrozenGoathead
      FrozenGoathead
      We need to set this **** up
    17. theSpinCycle
      theSpinCycle
      Here we go: (Huge splash of color incoming)

      [spoiler][IMG][/spoiler]

      Black circles are areas with control over a set of teleporters. Yellow, green, dark red, and blue lines are LoSes to the teleporters from each of those areas.

      If we're not going to block off the path entirely, we'll need to block some kind of major LoS from the pencil sharpener, otherwise it has control over both sets of teleporters, the OS spawn, and Sticky Det spawn. Plus it has crossmap escape potential with S1.

      Lol, I didn't actually end up with a balance for Red, just noticed other power positions. We should probably go for two of those five. OS should probably not be one of them for the reason that it's OS. :P
    18. theSpinCycle
      theSpinCycle
      Both of those vulnerable positions are power weapon spawns - it's questionable, but an alternative solution would be nice as well. Have any ideas about what to do with R2?

      I just came up with another balance for Red. paint skills brb
    19. FrozenGoathead
    20. theSpinCycle
      theSpinCycle
      I was thinking of it more as a lengthening of the old path, forcing players to use the entire map.

      What LoSes are you talking about specifically?
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