As for sammy's new chipset, I could care less. Quad cores on mobile platforms as it stands are useless. Optimization is what really matters, and that's not happening for quad cores (let alone dual cores) enough to make a difference. You'd think the S4 Pro would be a step up from dual cores, but the exynos 5250, a dual core, slaughters everything else on the market atm (ignore the Nexus 10's performance, that thing is just butchered). I'd stick with dual core's that take the 5250's route for the next year or two personally. Not saying the S4 Pro or other upcoming quads (OMAP5, tegra4, etc) aren't worth looking into, but it's not going to be the advantage many would expect. Not for a while that is.
Sorry on the slow response, don't check here often. That'll probably change the more I forge. I get the concept of retina, but none of the iphones come close to achieving it; to be fair no phone on the market has come close. I believe some Harvord student did the math and found if you held your phone 1 foot from your eyes (and most people view it from much farther) you would need a little over 800 ppi. The iPhone 4s I believe is 48% of this, more than a factor of two from a true retina display. I haven't done the math for the iPhone 5 but I'm sure its not too much better.
Yeah it's looking pretty good. Could do with a second opinion on weapon placements and ****, any idea when the Sub-forum for halo 4 will be open?
man, went back home from Uni for a couple of days and worked on an idea in Halo 4. Quit proud of it, might be my way back into the game. Get the cobwebs off, I guess. Make or break .
I went 19-0 on Ragnarok support sniping. Got to the point where they stopped going top mid altogether and started sending vehicles after me.
I've found that playing solo = death. I play exactly the same way, but there's a certain confidence in knowing that the people you're playing with are going to approach a situation a certain way if you run off on your own. I almost never get assassinated when I'm playing with friends even if I'm on the other side of the map, but as soon as I pull that in a random game, backsmacks galore.
Hahaha dammit, forgot you can do that. And ****, I don't have the time to play on that competitive level. Did you know who the other two were besides elamite and Roy?
I just played alongside your favorite h3 pro, and against some others. Sarge will post the film later.
They nailed it. It looks and feels like halo despite the changes that I had been agonizing over for months before release. The ordinance drops work well (except when they glitch out and you can't pick them up, it's gotten me killed) and playing slayer pro I never find myself distracted by the weapons on map. Rather than sneaking around then rushing power weapons at certain times I find myself playing very aggressively looking for weapons and flanks. This is a huge difference compared to Halo 3 and Reach, where I just waited for a kill to take with my sniper rifle (though to be honest, everytime I pick up the sniper I do wish I had a spot to lean back on, so it's pretty much useless to me since I hate noscoping). As a result everything is faster, and it feels a lot more like Halo 2 than the previous entries did, in terms of pacing, balance, and how badass I feel playing it. I had a running riot playing with shanon on my team in like my first or second slayer pro game.