the/a testing lobby was last night, and maps were played with the wrong numbers of people, the wrong gametypes, and for the wrong number of rounds. i wanna make sure that people are aware of this so that hopefully we can get actual legitimate testing and not have maps be automatically dismissed by the staff because they were broken by a bad player count.
There's an invisible part of a strut? Well, you learn something new every day. Hopefully it'll be there in H4. That stair idea is rather clever.
I know, I was joking around in the thread while also making sure others knew where the name was from.
I suppose you have one of the better mentalities for remaking Sword Base. Glad to see that you changed the map more than I thought you did. Maybe add a pic of the new yellow lift landing?
I think it was the infection haven thing with the AAs. Not even sure anymore... I'm doing this a lot.
Still haven't decided on whether hotel Zanzibar will be featured, should have my decision made next time I play it.
Hey, I updated Favela Run's preview with new pictures! And I was wondering if you could do me a favour. Could you test FR sometime soon when getting on your xbox? I have only been able to get a few games without lag so it's hard to tell whether or not I should change the difficulty for players. (There might be lag anyway because of object density / ridgeline being unable to handle it as well as forgeworld / etc) I'll put the map in my fileshare sometime next Saturday, so you can test it by then or later in the weekend, or maybe next week if you have time. Thanks in advance! PS: You need to have at least 11 players in the party. I have to know how it plays now if you have a big lobby! Oh, and make sure to use zm_Outbreak as the gametype.
Dude nice job! I found out the Artist Btw, Its Reakt!on, check out a Preview of my remix here, I Can See (Mashstep Remix) Work In Progress by Mashstep on SoundCloud - Create, record and share your sounds for free