Redy
Last Activity:
Mar 1, 2021 at 1:40 PM
Joined:
Apr 16, 2011
Messages:
346
Likes Received:
88
Manage Groups:
0
Birthday:
June 5
Home Page:
Location:
Brazil
Occupation:
Designer / 3D Artist

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Redy

Hipster, from Brazil

Senior Member

Available for Freelance. Jul 11, 2016

Redy was last seen:
Mar 1, 2021
    1. SilentJacket
      SilentJacket
      owait, I think locossco got the avvy, because he was second place, and xAudience didn't want one, you can still ask RST, but no promises
    2. SilentJacket
      SilentJacket
      talk to RST, he's the one who is supposed to give it to you, I can tell him right now
    3. REMkings
      REMkings
      PLEASE check this out asap!!!
    4. SpartanPeter
      SpartanPeter
      And i get that you want to get it right before the customs start, i sure do. Im going to try for 110% to get everything right. The spawns are exactly 14 initial for the humans, 2 for the infected. But you spawned on the other side of the map, exactly where i placed an RESPAWN for the red team, the humans. And i spawned in the Cargo bay.
    5. SpartanPeter
      SpartanPeter
      The second is free roam, i will get an headset this week. There are not that expensive :P
    6. Monolith
      Monolith
      Yeah, i do, what's yours??
    7. REMkings
      REMkings
      Yeah, I like that idea! I'll post a new thread soon, but first we have to get together as the BIOC staff, so we can discuss plans for Halo 4 and how we can put an epic end to the Halo Reach time.
    8. SpartanPeter
      SpartanPeter
      Hey, i just decided something.
      Im not going to start my campaign in halo reach. The reason for that is : I dont want to rush my maps, besides that i would finish three maps in reach and then go further in Halo 4, So my campaign will begin in Halo 4.

      However, that doesnt mean i wont release my map we tested, that would be stupid after the work i put in it, and the much help you have given.
      So make two maps in reach.
      1 : (New name) Tested map
      2 : Forever Feared - An map that im making especially for Pokephile,s Halloween Forge-off and the Hub of the dead. You might want to take an look at it, but its not done yet.
      So let me know what you think about this.

      (Im tweaking the spawns on map 1, we had some problems with that, also the teleporters and some other details.)
    9. REMkings
    10. Psychoduck
      Psychoduck
      The 4v4 invasion gametype I was cooking up did't really end up working very well. Still, I'd love to hop into forge and check the map out sometime.
    11. Skyward Shoe
      Skyward Shoe
      So... when is the last time a recap got posted? The last one I see is 3 pages back. Anyway, I finished my recap and all around the games went well last night, Hope you had a good time in your own lobby!
    12. Skyward Shoe
      Skyward Shoe
      Hey man, where is the recap info?
    13. REMkings
      REMkings
      It's gonna be zomgfrugginunbebliebably awesome.
    14. wade
      wade
      Haha you too buddy. I was looking for you tonight, you playing?
    15. REMkings
      REMkings
      REDY! Your new signature is A-MA-ZING!! Can't wait to finish the map! :D
    16. SpartanPeter
      SpartanPeter
      Pretty good defense for the humans, but also two entry points for the infected. And my other question is, what do you think about the gametype? There just was an element missing in the gameplay, i cant figure it out. So please, have some feedback or suggestions, anything i said above :P Man two long messages.
    17. SpartanPeter
      SpartanPeter
      Hey, i want to ask you somethings now we played on my map again. First off, the spawns are placed tactically for an lobby with 16 people :

      6 in the vent, 3 on the one side and 3 on the other.
      The 3 people that have passed the infected spawn have to cover the other 3 so they can pass. The four people spawning on top off the lift have to get trough the vent too, the one that takes the shotgun up top, takes the lead. The four spawning in the lobby can help.. that makes 14 people, the game starts with 2 infected, so 16.

      Even though that, you and i spawned at the end off the map, you under the stairs and i in the cargo bay, exactly where the red re-spawn points are, any idea how this is solved? And i need to make my spawns compatible for a smaller lobby too. Also have you anything to mention about the weaponary and such. I actually liked how the last holdout, so the bridge between the cargo bay worked.
    18. SpartanPeter
      SpartanPeter
      I hope i can join, we will see. I dont want to wait another week though :(
    19. SpartanPeter
      SpartanPeter
      So over how many hours, minutes will this start? Its pretty late yeah :P
    20. SpartanPeter
      SpartanPeter
      GMT +2, REMkings has the same timezone as me, and i dont have to ask if you played with him :p of course you did. So thats 21:00? Sorry, im not so good with time zones. Oh and when we play my map, can you explain to them that 4 people spawn in the lift and have to sprint jump to make it? Or just jump from the middle bar. Im sorry i dont have an mic yet, i will make sure i get one soon. I hope the gametype and spawns work.
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  • About

    Birthday:
    June 5
    Home Page:
    http://luischerubini.com
    Location:
    Brazil
    Occupation:
    Designer / 3D Artist
    Gamertag:
    Redy93
    I am here to provide entertainment. Playing in custom lobbys, and creating maps.

    Preference for BTB competitive, 5v5 and linear Infection.

    Forge