Auburn
Last Activity:
Feb 1, 2023 at 11:52 AM
Joined:
Jul 20, 2011
Messages:
1,493
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286
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2
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Location:
Missouri

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Auburn

a dope soul, from Missouri

Forge Critic Senior Member
Auburn was last seen:
Feb 1, 2023
    1. theSpinCycle
      theSpinCycle
      I'm guessing 45 degrees?
    2. theSpinCycle
      theSpinCycle
      Nooooo... damn. How badly angled? Hopefully you don't end up facing the wall...

      This is disappoint in general.
    3. theSpinCycle
      theSpinCycle
      WHAT? I tested them...

      Don't tell me I didn't change those back too...


      DAMNIT AGAIN.
    4. theSpinCycle
      theSpinCycle
      Fixed some stuff up - opened up the flag areas + lowered them slightly as well. Also changed the paths from the bases into the center hall from 6 units wide to 4 units wide to block some new LoS from the previous changes. Also limits the power of the center hall over the bases. It's up now :) YAY

      It's titled Gangnam Style.. I had no last minute flashes of inspiration :(
    5. theSpinCycle
      theSpinCycle
      I'm going to make the changes mentioned earlier and post the map later tonight. Will probably get on in about two to three hours.
    6. StolenMadWolf
    7. theSpinCycle
      theSpinCycle
      I failed at the open ceiling attempt. It's interfering with the walling in the atriums and making some cross-map LoS.. Literally one capture point to the other..

      Hulter said that once the flag gets behind the bend in the non-sniper side, it's gone, so open up the flag area a bit. I was thinking about widening up that platform where the platform XLs are currently.. It doesn't seem like it would take very many blocks. Besides, if I needed to, I could save a couple inclines from the bottom rooms.
    8. theSpinCycle
      theSpinCycle
      Just wondering... :P Tell me anyway? I was meaning to revamp the aesthetics anyway... (going to try making the map have an open ceiling - should "open" up our budget a lot for other changes :P) because right now we have ten dollars..

      We both couldn't get on, lol :P Glad I could make your buddy laugh :P I was bored.. I ended up playing customs with caughtsword, so all was fine in the end.
    9. theSpinCycle
      theSpinCycle
      Sorry, it ran way long. One point away from a regionals qualification... frustrating.

      Anyway, can you describe your plans? What changes are you proposing?

      I set up weapons like this: GL center hall, Snipers at the tunnel, long area, and PPs in the bottom rooms. What do you think of that?
    10. StolenMadWolf
      StolenMadWolf
      I'm away for a bit but will add u to Live when I get back
    11. theSpinCycle
      theSpinCycle
      I'm at a debate tournament for the first half of your Saturday. Anytime after 3:00 your time should be fine for me.

      Maybe we could get in one round before the due date to make sure there aren't any glaring faults with the map.
    12. theSpinCycle
      theSpinCycle
      Dude, where were you? :P I couldn't find you online...

      Not sure if the forging will be completed before Sunday, forget testing :P I doubt that Gangnam Style will be satisfactory before the contest deadline..

      As for those bottom rooms you added, I'm still not sure what piece to put in the space. There was some asymmetrical aesthetic bsing before - I think I'll redo the ceilings and see if I can get a couple bridges out of it - maybe use the 2x2 corner piece to finish the place off. I hope to god that they actually fit and that there are enough left..

      So much for bottom mid :P
    13. theSpinCycle
      theSpinCycle
      It must be different on this computer. I can't get it to work.
      How about an hour from now? I think that's 4:30, your time.
    14. theSpinCycle
      theSpinCycle
      Lol, did you get that heart by copying Sky's username? I know I did... can't figure out the codes in this computer..

      I feel the map coming together... :) I tried getting that room you added underneath to work, but it annoyed the hell out of me. IDK what looks good that we have that fits and doesn't stick out of the ramp on top.. I also set the snipers to dropspawn (I had to ask ... behemoth I think it was?) + put in a 2sc nade launcher in the central hall instead of rockets.

      Something else - do you think we should put in a pillar to break up the huge ramps from the bases into the central area?

      EDIT: Flag Reset contest ends on Sunday. Think we can make it? Look at the submission thread... lolz

      http://www.forgehub.com/forum/reach-maps-gametypes/140297-flag-reset-submission-thread.html

      There are literally five maps that have been posted so far... lol :P
    15. theSpinCycle
      theSpinCycle
      Can you get on on Wednesday? It's Yom Kippur, I'll have nothing to do...
    16. theSpinCycle
      theSpinCycle
      I think I'm just going to widen some of those pathways, esp. around the center atrium and top right, and change up that weird bottom left area. No real point in sketching it again.. it takes almost as much time as it takes to Forge it... plus it's a small map :P

      Thanks :)
    17. theSpinCycle
      theSpinCycle
      EDIT: xzamplez just told me not enough dancefloor. :P Not again... I have some work to do.

      Here you go:

      [spoiler][IMG]

      [IMG][/spoiler]

      Blue is water, Yellows constitute a "custom trail", Green is a receiver/sender node going to the top, red is a lift up to the top, that tan dot is a concussion rifle, and the pink dot is most likely going to be a sniper rifle, but I'm not sure yet.

      I mentioned this before, but the height variation is exaggerated. :P That top area is probably going to be a block lower..
    18. theSpinCycle
      theSpinCycle
      All right, I'll have the sketch up in maybe an hour. It's done, but I have to go out soon. The height variation's exaggerated in the sketch, but there's not really much I can do about it at this point besides redoing the entire sketch... and the map sketch thread needs a new project in it.

      EDIT: YES YES YES YES YES!!! I can finally log in to Xbox Live again.. YESSSS!!!... sorry... :P got super excited there..
    19. Dax
      Dax
      It was this 2v2 map I've been working on the past few days. I wanted to try my hand at a rather open map since all my other maps are cqc. Gonna be on soon?
    20. StolenMadWolf
      StolenMadWolf
      Got the New Sacrement finished if you want to check it out?
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    Location:
    Missouri
    First Name:
    Connor
    Gamertag:
    a Dope Soul

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