StolenMadWolf
Last Activity:
Jul 22, 2015 at 1:27 PM
Joined:
Jun 21, 2012
Messages:
320
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Manage Groups:
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Gender:
Male
Birthday:
Jun 20, 1996 (Age: 28)
Location:
The soggy place called Britain
Occupation:
College Student

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StolenMadWolf

Promethean, Male, from The soggy place called Britain

StolenMadWolf was last seen:
Jul 22, 2015
    1. Dax
      Dax
      You deleted your own message? What's up
    2. Auburn
      Auburn
      Add me on xbox bro.

      Gamertag: basketskate3
    3. theSpinCycle
      theSpinCycle
      Damn man, you get these maps out fast... and you're always on :P

      Checking out the Tribute thread now.
    4. theSpinCycle
      theSpinCycle
      The windows in Truth are door, doubles. Rather, each door double is half of a window.
    5. Auburn
      Auburn
      Here is the feedback for Sacrifice.
    6. Auburn
      Auburn
      I actually do believe you should go for a room-based design as it would be a great start. My suggestion would be to simply redraw the map with nothing but the basic, improved room setup (shorter connections, better space etc). From there, I think you should plan out the height changes to add complexity to the design.

      That's just my suggestion though. If you need any help, feel free to ask me anything.
    7. Auburn
      Auburn
      Here is the feedback for Sacrement. It was a little slacking this time around, so feel free to ask questions if you have any.
    8. RightSideTheory
      RightSideTheory
      That's a lot better man, keep up the good work :)
    9. theSpinCycle
      theSpinCycle
      Everyone had that issue - I think the site was down.
    10. theSpinCycle
      theSpinCycle
      OK, so since I exceeded the maximum character count by far, I've split up my feedback to you on Sacrament 2 and Consequence into three posts. This is the first bit, and this next paragraph is the last bit that didn't fit at the end (I was slightly above 2000 characters, and the limit per post is 1000)

      Hope the feedback helps :) And really, lower the weapon counts. The people who said "ADD MOAR WEPONZ" are trolling.
    11. theSpinCycle
      theSpinCycle
      Sacrament 2: [spoiler]As I've probably mentioned a bunch of times, I think the tele bridge should be weakened a bit. You could try changing the ceiling height and moving the high bridge closer to the tele bridge, so that players can jump across. Alternatively, you could include some sort of sloped bridge between the two. As of now, the ceiling height above the high bridge is pretty awkward. I would also suggest moving that custom powerup to the room opposite from where it is now. Also, there are random water holes and gaps in the map. You might want to fill some of those up. Once again, too many weapons. Especially on 1v1/2v2 maps, players are spawning with enough DMR ammo to keep them going, and they can walk by their opponents' bodies to get more. I don't like the initial spawns - they're still dead ends. The same holds true for the outside area. You could try integrating the two areas, since they're so close together. [/spoiler]
    12. theSpinCycle
      theSpinCycle
      Hey, I just looked at Consequence and Sacrament 2 (whose names you have misspelled). Thought I'd give you that long-awaited feedback.

      Consequence: [spoiler]Far too many weapons for such a small map. Also, you should think about scrapping the turrets. Players tend not to use them because they sorely limit mobility, especially so in 1v1 and 2v2 maps. Also, the designs on the top walkways are interesting, but they allow players on the highest ground to... hide for a bit. Maybe make them more narrow and add some kind of counter position and extra routes up? You've also spammed covers (which I would consider lazy cover in this case), which I don't like. If you want, you can lower some of the covers by .1 unit and move them closer to the top walkways, so they can be used as tac jumps up to the top. You might want to delete some of those covers in the center, as they look awkward and cramped in placement. It looks like a good learning experience for you :) [/spoiler]
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  • About

    Gender:
    Male
    Birthday:
    Jun 20, 1996 (Age: 28)
    Location:
    The soggy place called Britain
    Occupation:
    College Student
    Gamertag:
    StolenMadWolf
    A Traditional Sniper, I don't care about care about quick scoping and the fancy stuff, just me, the Sniper, and a load of headshots.

    Kayaking, SCUBA, and of course Forging