hey xzamplez.. was going to forge a remake of cpm24 and put it up in the map sketch thread.. what do you think of it? I wanted to actually post it separately, but I was the last one to post there, so nospam. Here's a vid. Q3 CPMA 1v1: Dziku vs Rat on cpm24 - YouTube Do you think the map is suitable for a Reach / H4 remake?
Great single player game, with great music and great ****ing design. [TAS] VVVVVV No Death Mode with all trinkets - YouTube I know there's no "skill gap" in the same way that games like Quake or Warsow have them, but some of the levels in this video, coupled with the fact that he completes them, are just astonishing.
Yeah, layout is really hard to learn. I don't have it down yet. And I see what you're saying.. Started something today, I know where I wanna go with it so I might actually finish it. :D
Pretty impressive. When I saw MGK, I was like "oh no", but it wasn't bad at all. Here's a song off of the upcoming Slaughterhouse album. Slaughterhouse - Goodbye ( Lyrics In Description ) - YouTube
Is there any way you can show me an xzample of a map drawn on graph paper? Mine look...****ed up, for lack of a better word. Also, lol @ xzample :P
There's a Quake 4 map called The Fragging Yard that does a really nice job of that. I wish you'd get Q4 so you can ball with me and Erupt. :P
Aside from power weapons and accessaibility, what would somebody drop down for? I suppose there's the idea that if it's really easy to get back up, there's no harm in dropping down.
---------- See how both tiers appear in every room? ---------- Wouldn't that mean you can circle the whole map without coming down?
Can you give me an example of a map with 1 tier. I wanna try to make one, it'll give me a goal for the map so I can actually finish it... maybe.
Okay, one thing I'm almost certain of, is that I didn't force the connections on Lumia. I could use your help to decipher that, though. Also, I'm removing the FX. People just love to compare maps these days. I can't ever use purple FX again, lol.