xzamplez
Last Activity:
Oct 16, 2023 at 2:46 PM
Joined:
Jan 30, 2009
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Location:
Chicago

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xzamplez

Ancient, from Chicago

Forge Critic Senior Member
xzamplez was last seen:
Oct 16, 2023
    1. purely fat
      purely fat
      I have been thinking about what map i would draw. I am going to attempt a sketchup possibly of one of my new maps.
    2. Eightball
      Eightball
      Well, there are no real problems, from what I know so far, but I still haven't gotten a real game on it, we'll see how it goes. I need to get it tested badly though.
    3. Eightball
      Eightball
      Forge me a map, Max.
    4. purely fat
      purely fat
      i would if my drawings were understandable because they are all very sloppy.
    5. WAR
      WAR
      If this game is good, I may have fun with this...
      NEXUIZ COMMUNITY MAPS
    6. WAR
      WAR
      Hey man, I just downloaded NEXUIZ today. You have it? 10 bucks......
    7. Eightball
      Eightball
      Alright, I understand what you mean. I will see if I can learn from this map; Thanks.
    8. Erupt
      Erupt
      I've been a fan of that map for quite a long time, actually.
    9. xzamplez
      xzamplez
      Map looks pretty sick, but would be incredibly hard to convert into forge pieces.

      And recreate is not the same as draw inspiration from. Just saying, if I see a part of your map that is exactly like the map you "drew inspiration from", I'm afraid I would have to stop recommending maps/games to you. The whole purpose of this is to get you better at designing maps, and it doesn't make you any better if you are reproducing somebody else's map.

      The more maps you look at, the less you will think about drawing inspiration from one map, which will result in the inspiration being more difficult to detect. Angst's main inspiration was House of Decay, but if you try to compare them, it's hard to see what I took from it (not geometry).
    10. Eightball
      Eightball
      I did as you suggested and here's what I think I'm going to try to re-create/ draw inspiration from:[DUEL / DM] LE TOXIQUET
    11. SecretSchnitzel
      SecretSchnitzel
      Posted something for you in the Cerulean preview thread. Do take a look. Thanks.
    12. Eightball
      Eightball
      Oh ****, dude, the amount of inspiration I'm drawing from that video is insane. Thanks for sharing.
    13. WAR
      WAR
      didn't realize there were wall jumps! I wish we could wall jump like the original NES Batman game in an FPS. The guy in your vid is so pro by the way...
    14. WAR
      WAR
      that's awesome...definetly used the id tech software to create that one. It kind a has a borderlands look to it, very unexpected
    15. NlBBS
      NlBBS
      very cool
    16. Erupt
      Erupt
      They are indeed crazy.

      Already heard that, I really love that I think of a specific few people in real life when I hear each verse. :P
    17. The Muppet King
      The Muppet King
      Yeah, I've seen this game. It also has plenty of Quake remakes, obviously.
    18. Psychoduck
      Psychoduck
      Interesting. I'd like to see/play these sometime if you'll invite me. The problems I had encountered normally involved respawns being too long for the travel time across the map. Also, I've not seen a map specifically designed around it, so I see a lot of spawn issues. Putting static spawns on some of these maps just doesn't work. Anyways, hit me up if you don't mind showing me these some time.
    19. Eightball
      Eightball
      Wow, that was extremely helpful. I'll keep those tips in mind. Thanks, man. I appreciate it.
    20. Psychoduck
      Psychoduck
      You're designing 2v2 flag maps? I'm intrigued, because I've yet to see a 2v2 flag game work out terribly well, and I attributed this to the player count, not whatever map it was on.
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